Kevin Thomas (X)
Background
Kevin grew up in a middle class Sound City neighborhood. After he graduated from high school he followed his law enforcement dream into the army with a tour as an MP. He served with distinction in Iraq and looked forward to coming home to a life in the police force.
But, as fate would have it, this was not in to be. His father was getting old, and he no longer is able to run his garage on his own. Kevin knew how difficult it would be to find good help, especially with how far the neighborhood had fallen, so he went to work as his fathers apprentice mechanic.
This turned out to be more difficult than it should have been on the surface. After a few years he began to be plagued with dreams of local crime, eventually this drove him to develop the 'X' persona. These actions have alleviated the intensity of the dreams somewhat, but he knows he must keep doing it, lest they return with a vengeance greater than even X could inflict on the criminal underworld.
Character Sheet
Kevin Thomas
Player: J-Dizzle
Val | Char | Cost |
20 | STR | 10 |
20 | DEX | 30 |
20 | CON | 20 |
20 | BODY | 20 |
13 | INT | 3 |
14 | EGO | 8 |
20 | PRE | 10 |
10 | COM | 0 |
8 | PD | 4 |
8 | ED | 4 |
4 | SPD | 10 |
10 | REC | 4 |
40 | END | 0 |
50 | STUN | 10 |
9" | RUN | 6 |
2" | SWIM | 0 |
4" | LEAP | 0 |
Characteristics Cost: 139
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Cost | Power | END |
7 | Precognitive Clairsentience (Sight Group) (40 Active Points); No Conscious Control (-2), Only Through Dreams (-1), Precognition/Retrocognition Only (-1), Vague and Unclear (-1/2) | 4 |
5 | Toughness: Damage Resistance (8 PD/3 ED) | 0 |
6 | Toughness: Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A CON Roll (-1/2), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2) | 2 |
Powers Cost: 18 <p>
Cost | Martial Arts Maneuver |
Brawling | |
5 | 1) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
5 | 2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 4d6 Strike |
4 | 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm |
Martial Arts Cost: 14 <p>
Cost | Skill |
3 | Breakfall 13- |
3 | Climbing 13- |
3 | Criminology 12- |
3 | Deduction 12- |
10 | Defense Maneuver I-IV |
3 | Interrogation 13- |
3 | AK: Sound City 12- |
3 | Lockpicking 13- |
3 | Mechanics 12- |
3 | PS: Mechanic 12- |
3 | PS: Military Policeman 12- |
3 | Security Systems 12- |
3 | Shadowing 12- |
3 | Stealth 13- |
3 | Streetwise 13- |
3 | Tracking 12- |
6 | TF: Common Motorized Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles |
4 | WF: Common Melee Weapons, Small Arms |
Skills Cost: 65 <p>
Cost | Perk |
4 | Contact: Frank Connors Sports Reporter (Contact has useful Skills or resources, Good relationship with Contact) 11- |
9 | Contact: VFW (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- |
1 | Favor: Bill Savage [Notes: Bill and Kevin served together in Iraq, and during that time Kevin earned a favor by helping Bill in some tight situations.] |
Perks Cost: 14 <p>
Total Character Cost: 250 <p>
Val | Disadvantages |
0 | Normal Characteristic Maxima |
15 | DNPC: Father: 8- (Normal; Unaware of character's adventuring career/Secret ID) |
20 | DNPC: Wife (Mary) and Daughter (Sandra): 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) |
15 | Psych Lim: Duty to Father: (Common, Strong) [Notes: Kevin works in his fathers garage. He knows that his father is getting old and needs his help for the business to survive. He cannot quit right now, at least not until his father gets more financially stable.] |
10 | Psych Lim: Afraid of consequences of not fulfilling dreams: (Common, Moderate) [Notes: Kevin is afraid of what might happen if he doesnt solve the crimes connected to the dreams.] |
15 | Psych Lim: Desire to clean up neighborhood: (Common, Strong) [Notes: Kevin lives in the same neighborhood where he grew up, and over the years it has begun to deteriorate. He is attached to all the people and the landmarks, and doesnt like the new criminal element that has moved in.] |
15 | Secret ID: Frequently, Major |
10 | Mystery Disadvantage [Notes: This can be one or many up to 10 pts.] |
<p>
Disadvantage Points: 100
Base Points: 150
Experience Required: 0
Total Experience Available: 0