Talk:Set Sail… For Adventure!
--Matts 16:44, 8 April 2009 (MST)My take is that as long as we're all pirates and everyone's on board (heh) with that, or we're all privateers or whatever; as long as the premise is pretty set I think we'll be in good shape.
Crazy idea: What if we each had a boat?
--Gdaze 16:04, 9 April 2009 (MST) Here is a crazy idea, keep your fucking mouth shut and make me dinner. Wow, work brings out the ass in me.
But no, everyone has a boat sounds fun, but GM wise that is a nightmare. Every player can go anywhere at anytime... Plus keeping all the players allied could be difficult if everyone had their own boat. "Oh yeah? Well how about I just fucking broadside you?"
And if we did that I believe each boat becomes the main character with the crew becoming the "stats". Which might not make a bad game but Wiz Kid's pirate game is already like that... sorta.
I actually thought of fleet combat since some pirates did have fairly impressive fleets.
I'm actually so down for this game, but I'm wondering if the others are. As Ben said, it will be silly... at times...
I'd like to hear from Ed & Dieter on this.
--Brandon 16:42, 9 April 2009 (MST) As I was saying to Ben yesterday, you guys should totally play a game akin to Pirates of Dark Water.
JASON: What if they each have a boat, but only one of them has a ship...
--Gdaze 09:16, 10 April 2009 (MST) Hahaha, I like Jason's idea.
Yes, Pirates of Dark Water, buy only if Matt plays the confounded Monkey Bird.
--Dieter the Bold 12:05, 13 April 2009 (MST) I don't know why, but I could deal with silly pirates better than silly Supers. Totally down with any version of pirates (magic, non-magic, focused or unfocused campaign). I think with this we'd want to make sure the characters are very well hooked together though.