Talk:Black Sun, White Moon Alternate System

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The One Shot:
We followed Franklin, Quentin, Mohammed, and Fernando, a coterie of vampires, on two adventures: their violent expulsion from Seattle ca. 1850 and their triumphant return in 2009. After defeating Gabriella's vampiric spawn, the character's fled under the cover of a convenient fire to avoid the assault of a werewolf and two elder vampires, who had conspired to destroy their sire. In 2009, with power destabilized in the region, they returned: after killing a VA police officer and blaming it on another of Gabriella's unwitting enemies, they then ambushed said enemy when he came to seattle to straighten things out, along with Gabriella's new childer, Wilhelm. Ferdinand, the enemy of gabriella, was convinced that he was being setup: meanwhile, the characters executed wilhelm and used their dark arts to make it look as if Gabriella's two main thugs had been responsible. Thereafter, they went on vacation and let the pot boil over: on their return, Gabriella's thugs had come to blows, with one dead and the other fled, and Gabriella, an Artiste and politico, was left without the muscle to defend herself. The characters ambushed her and allowed Ferdinand to deliver the coup de grace, thereafter resuming control of their old hunting grounds.
Fin

Thoughts/Discussions: Feel free to add comments or questions here, everybody.
1.) The players thought that combat was too inflexible: traits were used up too quickly and there were perceived to be too few viable bidding methods.
GM's thoughts on this: I'm on the fence on this: I think the next playtest I do, I will leave things as they are. Consider: in most games, noncombat characters are largely incapable of doing anything, no matter how they roll (barring a 1% chance of a natural 3/20/whatever) against skilled characters. I don't think that's any different here. But for a combat to stay dynamic, I agree that regenerating traits should be easier. Then again, tabs flow freely, and that's something those can accomplish. Bottom line: I'm not sure about how to change this, or even if it should be changed.
2.) GM comment: Player participation in the story was excellent, which was basically the point of the system. Combat was relatively quick and fluid. Characters were diverse and able to contribute in most situations in unique ways. All of that with a 5 minute character creation system. Overall, I thought it was a really fun one shot that perfectly captured the "feel" I was looking for and ran smoothly. Of course, I may just be enamoured of my own cleverness.