Talk:Effect Based Gaming

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Revision as of 14:15, 30 November 2009 by Gdaze (Talk | contribs)

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--Gdaze 12:15, 30 November 2009 (MST) Interesting points, and very clear on the PA game. I have to admit, I love hoard gaming. Loots! Although you still could give loots, but like an ammo roll. (You discovered a hunter's outpost, you gain +2 to all ammo rolls.) Or, even give these bonuses a charge (You have 3 charges of +2 to your ammo rolls). I realize this still gives something to "keep track of".

One problem though is that this method is slave to the dice. While in a movie moments that you stated are written out. This could make the characters feel like they have little to no control, an example would be someone failing every ammo roll. It is a low chance of happening, but it could. I think this could be avoided with special "powers", like you can get one bullet or something. I think it could be a lot of fun.