Character Creation

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These are preliminary ideas.....

Character Creation

Characters will be built on 70 points plus a maximum of 60 disads (total 130 points max) with normal characteristics maxima. This is a "Heroic" level campaign in the Hero System

Background skills

Characters need not pay for every skill in their background. Some may be taken as everyman skills for no character points. For example, Joe the Lumberjack was born and raised in Grundle, and has worked as an emigrant temporary worker for 10 years in Uusam. He may take the following skills for free: Fluent without accent in Grundle dialect, Fluent with accent in Uusam dialect, Area knowledge Grundle and Uusam 8-, PS lumberjack 8-. Obviously GM approval will be required, but you get the idea.

Combat

Armor. The following armor are commonly available for all locations: Cloth (0), Leather (2), Scale (3), Chain (4).

Martial arts are common (advanced combat maneuvers like . For 3 martial arts take one additional maneuver for free (3 = 4). For six martial arts or combat maneuvers take three additional (6 = 9). Martial arts are negatively affected by armor; when using martial arts with armor take the following modifications: for Cloth +1OCV/DCV; Leather –1CV; Scale –2CV; Chain –3CV. Martial arts may use bare hands or weapons. Combat skill levels can only be used for martial arts maneuvers.

Luck. All characters must purchase at least 5 character points of luck (1d6). This will function similar to WHFRP fortune points/fate points.

Skills

Everyman skills 6 kingdom dialects 8-
Reading and writing (slowly) 8-
Deduction 8-

Additional skills Fung Shui: the design of buildings and cities to maximize the flow of energy or Chi.
Calligraphy: All countries share the same written language, with some minor idiomatic differences. Calligraphy is an art form using the written character. Human perception
Area Knowledge: various countries and cities within the 6 kingdoms.
Knowledge skill: history of various kingdoms or 6 kindoms in general.
Languages: The 6 kingdoms speak dialects of the same language. Amongst the Mung, 3 dialects are spoken (western, middle and eastern Mung). Each other country speaks its own dialect. All characters can understand every dialect as an everyman skill. For one point, a character can speak fluently in a different dialect with his native accent. For an additional point, a character can speak fluently without an accent.