Talk:The Future of Gaming!!
--Dieter the Bold 19:01, 13 January 2010 (MST) PA is obviously a great setting for this. Fallout is a really fun world and it's already familiar. (Everyone embraces nuclear technology, it advances to where it's running cars and cola machines. The US & China kick-off WWIII and it's all a radioactive wasteland with ruins, deadly mutants (animal & human), slavers and religious zealots. Culture ended in a stable 1950s form.) The only serious modifications I see this one needing are the NPCs. They're a huge part of Fallout, but sandbox gaming requires minimal NPC existence and interaction.
Scifi would be a really fun one, except some kind of arrangement would have to be made in terms of transportation.
--Gdaze 22:09, 13 January 2010 (MST) I figured you could set up the PA game like the West Marches. That is, the characters are in a stable town, and they set out in a certain direction(s) from there. Biggest thing here is human enemies. The orgianl game had zero of them besides undead, here you wouldn't have that. Although bandits are pretty much monsters in Fallout. The only problem I see in Fallout is that everyone would know how the world ended, for the most part. Of course there are tons of interesting things to uncover (just like in the video game). I thought it might be neat if the characters were working for, or are part of, The Brotherhood of Steel. With their objective of fidning lost technology, it could really work. However I think in the end the characters need to be motivated by the loot THEY find. But bringing stuff back to help the Brotherhood makes sense too.
Sci-Fi I thought a lot about. Biggest problems I see are transportation, and sattalite mapping.
--Matts 22:15, 13 January 2010 (MST)Ok, I really hate to be this irresponsible, but for some reason recently I've needed an outlet, and I cooked up PAPunk. I was hoping to call in a few buddies who aren't regulars into a group for this, in addition to our steady Corps. I apologize, because I'm really not a great voice of stability or reliability. But on the other hand, I don't apologize, because I shouldn't apologize about something I do for fun.
JASON: I think you might be jumping behind this idea a bit quickly. Without lots of NPCs to interact with and some kind of good plot, you are basically playing a board game with silly rules and no winner. But it does have an excellent message I think you should embrace, and it makes a lot of sense for you guys.
The key to serial gaming is making sure that all of the characters are always around. The obvious ones are 'lost in space' (BSG, Voyager etc), 'isolated outpost' (DS9, or even an island somewhere in a fantasy setting) or even a CSI/Law and Order type serial (characters are agents in an organization, whoever shows up is assigned to the current case).
Sci-Fi works great for those, but its not the only choice. How about 20's FBI gangbusters? Dr Who type time police? Low fantasy church enforcers (Name of the Rose...a really cool idea and rarely explored)? Or even supernatural investigators, which can be done in ANY genre.
Dont throw out all of the cool stuff to embrace serialization. Things might need to be simplified, but if the GM is resourceful he could plan scenarios that could work for whatever characters show up.