Star Trek: RPG
What could be nerdier than Star Trek roleplaying? If we ignore larping, probably nothing. I have played in a couple incarnations of this in the long time agos. It was never very successful, but, then again, back then not many campaigns were. I dont envision this as a campaign right now. I just have a ton of published adventures and after taking a cursory look at them, many look pretty good. I dont want to do any extended GMing, but I can do a one off or short arc from a published campaign.
Contents
The Setting
This will need to be determined by the PCs. Would they prefer original setting, TNG, or some remote area? Beyond that, what scope of adventure to the PCs want? Do they wish to be the department heads of a large ship, lower ranking away team members, or the entire complement of a small science vessel?
Roles
What roles do players want? Discuss that here.
Game Systems
What follows is a list of the possible game systems I have available.
FASA Original ST RPG
This comes in two versions and a revised second. I have all three. It is the one setting that diverges from the canon because it was developed during a time when there was no television series and limited movies. It is interesting and varied, but not adaptable well to Next Generation.
Prime Directive
This was the next attempt at creating a ST rpg, coming out in the early 90s. This game postulates that it makes no sense that high ranking officers put their lives in danger on away teams. This game assumes everyone is member of a 'Prime Team', specially trained away team personnel.
Last Unicorn ST RPG
This came out a few years ago and supports all phases of the canon. I even have a DS9 main book as well.
Decipher ST RPG
This is the most recent addition to the world of gamin, and also supports all phases of the canon.