No Sudden Victory-TI
The following alternate scoring system for Twilight Imperium can be used in place of the standard scoring. We will be testing it for the first time 5/26/12. Lets keep discussion on the discussion page and actual edits on this page.
Contents
Victory Conditions
Victory Points are claimed simultaneously. After claiming VPs during the Status Phase, whoever reaches or passes 60VP is the winner; if more than one player breaks 60VP in the same round, the player who had the MOST points is the winner. In the event of a tie, all players vote among the tied players for a winner, using all of their influence.
Combat
When you destroy a piece of plastic belonging to another player, you KEEP that unit in front of you as a trophy. This unit cannot be built by your opponent until the following round (with the exceptions of Ground Forces and Fighters).
Bureacracy
Special is removed. Primary Ability is changed to: "Draw 2 Action Cards and receive 1 Command Counter from your reinforcements. Then, draw the top two cards from the Secret Objective deck. Place one faceup in the common play area and the other on the top or bottom of the deck. You may then immediately claim one objective for which you qualify." Secondary ability is as normal. (NOTE: Bureaucracy makes it possible for you to claim the same objective twice in one round (double-claim). For example, if you control Mecatol Rex, you can claim 3VP when you play Bureaucracy, then 3VP again if you still control it in the Status Phase.)
Claiming Objectives
During the Status Phase, you can claim ALL objectives for which you qualify, EVERY turn! Even if you do not retain control of your Home System, you may claim objectives; however, you will earn -2VP for each round you do not control your home planet(s). You must have control of your Home System to win the game.
Combat Objective
The person who killed the highest combined resource value in enemy units gets 3VP. The person in second place gets 2VP, the person in third place gets 1VP, and everyone else gets nothing.
Control Objectives
- If you control Mecatol Rex (planet, not system): 3VP.
- If you control Mallice (planet, not system): 1VP.
- If you have all three of your space docks on the board: 1VP.
- For each artifact you control: 1VP.
- For every THREE systems you control (including your Home System): 1VP.
- For each other Home System you control: 1VP.
Achievement Objectives
- Whenever voting occurs (except endgame tiebreaker), the player who casts the most votes (i.e., whoever had the most unexhausted influence plus cards like Fantastic Rhetoric) gets 2VP. The person who cast the next highest number of votes gets 1VP. Note that you MUST CAST YOUR VOTE to qualify (cannot abstain). If there is a tie between who has more votes, the Speaker decides who will get the bonus.
- If you acquired technology this round: 2VP for the first tech you acquire in a given round, and 1VP for additional techs in a round. (Example: If you are Jol Nar and acquired three techs in a single round, you'd get 4VP.)
Spend Objectives
IMPORTANT: You can qualify for these multiple times, but there is a limit to how many you can acquire in a given turn. EACH category of spend objective can only be claimed 3 times per turn.
- For every 3 resources you spend: 1VP
- For every 3 influence you spend: 1VP
- For every 2 Action Cards you choose to discard: 1VP
- For every Command Counter you spend: 1VP
Secret Objectives
There are no personal Secret Objectives; any that have been revealed are available for any to claim. But each objective may only be claimed ONCE and by only ONE PLAYER, unless multiple players qualify for the objective in the same Status Phase, in which case all such players may claim the objective. Each Secret Objective is worth 10VP.