Bala blin Gir
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Bala blin Gir
Player:
Val | Char | Cost |
13 | STR | 3 |
10 | DEX | 0 |
18 | CON | 8 |
14 | BODY | 4 |
13 | INT | 3 |
9 | EGO | -1 |
13 | PRE | 3 |
5 | PD | 3 |
5 | ED | 3 |
3 | SPD | 10 |
5 | REC | 1 |
20 | END | 0 |
28 | STUN | 4 |
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Characteristics Cost: 51
Cost | Power | END |
4 | Critical Reinforcements: Healing BODY 2d6 (20 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF (Focus: Appropriate Tools; -1/2), Inanimate Objects Only Power loses about a third of its effectiveness (-1/2), Requires An Appropriate Engineering Roll (Skill roll; -1/2) | 2 |
3 | Tellarite Physique: Life Support (Eating: Character only has to eat twice per week; Safe in Intense Cold) | 0 |
6 | Jury Rig: Aid Body 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (24 Active Points); One Use At A Time (-1), Extra Time (Full Phase, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only Restores To Starting Values (-1/2), Requires An Engineering Roll (Skill roll; -1/2) | 2 |
5 | Heightened Olfactory Nerves: Discriminatory with Normal Smell | 0 |
5 | Tellarite Vision: Nightvision | 0 |
Powers Cost: 23
Cost | Skill |
3 | Computer Programming 12- |
3 | Concealment 12- |
3 | Conversation 12- |
3 | Deduction 12- |
3 | Demolitions 12- |
5 | Electronics 13- |
3 | Interrogation 12- |
0 | Language: Tellarite (idiomatic; literate) (5 Active Points) |
4 | Language: Federation Standard (completely fluent; literate) |
3 | Lockpicking 11- |
5 | Mechanics 13- |
3 | PS: Starship Engineer 12- |
3 | Engineer |
2 | 1) Science Skill: Computer Engineering 12- (3 Active Points) |
2 | 2) Science Skill: Impulse Drive Engineerng 12- (3 Active Points) |
1 | 3) Science Skill: Starship Weapons Engineering 11- (2 Active Points) |
1 | 4) Science Skill: Structural Engineering 11- (2 Active Points) |
2 | 5) Science Skill: Systems Engineering 12- (3 Active Points) |
2 | 6) Science Skill: Warp Drive Engineering 12- (3 Active Points) |
3 | Stealth 11- |
3 | Streetwise 12- |
6 | Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain) 12- |
3 | Systems Operation: Engineering 12- |
4 | TF: Common Motorized Ground Vehicles, Shuttlecraft |
10 | WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Lasers, Phasers |
8 | +2 with all Engineering Skills |
6 | +2 Meticulous Concentration with all Skills (12 Active Points); Only to match bonuses for taking extra time Power loses about half of its effectiveness (-1) |
Skills Cost: 94
Cost | Perk |
3 | Contact (Contact has useful Skills or resources, Good relationship with Contact) 8- |
Perks Cost: 3
Cost | Talent |
4 | Speed Reading (x10) |
Talents Cost: 4
Total Character Cost: 175
Val | Disadvantages |
5 | Distinctive Features: Tellarite: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
15 | Psychological Complication: Argumentative: (Common; Strong) |
10 | Social Complication: Incomprehensible Organization: Frequently, Minor [Notes: Bala has a unique organizational pattern that is indecipherable to others. He can explain it perfectly, but it sounds like gibberish. People cannot find things he has put away etc.] |
5 | Social Complication: Gluttony: Infrequently, Minor |
15 | Rivalry: Captain: Professional (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) |
Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0