T'Luminareth

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T'Luminareth
Player:

Val  Char   Cost
15  STR5
10  DEX0
12  CON2
12  BODY2
13  INT3
13  EGO3
13  PRE3
 
4  PD2
4  ED2
3  SPD10
4  REC0
20  END0
24  STUN2
 
12m  RUN0
4m  SWIM0
4m  LEAP0

Characteristics Cost: 50


Cost   Power END
1   Vulcan Lifespan: Life Support (Longevity: 200 Years)  0
3   Vulcan Mental Discipline: Mental Defense (3 points total)  0
3   Healing Trance: Healing BODY 2d6 (20 Active Points); Extra Time (20 Minutes, Character May Take No Other Actions, -2 3/4), 1 Once per day (-2), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Costs Endurance (-1/2), Self Only Power does not work in Common Circumstances (-1/2)  2
13   Mind Meld: Telepathy 2d6, Constant (+1/2), Cumulative (96 points; +1 1/4) (27 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)  3
20   Nerve Pinch: Entangle 2d6, 2 PD/2 ED, Attack Versus Alternate Defense (Resistant PD; All Or Nothing; +1/2), Takes No Damage From Attacks All Attacks (+1/2) (40 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)  4
3   Field Dressing: Healing BODY 1d6 (10 Active Points); OAF (Focus: Medical Kit, Tricorder or Suitable Implements; -1), Requires An Experimental Treatments Roll (Skill roll; -1/2), Conditional Power: Others Only Power does not work in Common Circumstances (-1/2)  1

Powers Cost: 43



Cost   Skill
3   Bureaucratics 12- 
3   Deduction 12- 
3   Forensic Medicine 12- 
3   Scholar 
2   1) KS: Diseases (3 Active Points) 12- 
2   2) KS: Experimental Treatments (3 Active Points) 12- 
2   3) KS: Poisons and Toxins (3 Active Points) 12- 
0   Language: Vulcan (idiomatic; literate) (5 Active Points) 
4   Language: Federation Standard (completely fluent; literate) 
3   Paramedics 12- 
3   PS: Medical Doctor 12- 
3   PS: Surgeon 12- 
3   PS: Veterinarian 12- 
3   Medical Scientist 
2   1) SS: Biochemistry 12- (3 Active Points) 
2   2) SS: Biology, Human 12- (3 Active Points) 
2   3) SS: Biology, Vulcan 12- (3 Active Points) 
2   4) SS: Exobiology 12- (3 Active Points) 
2   5) SS: Pharmacy 12- (3 Active Points) 
2   6) SS: Zoology 12- (3 Active Points) 
4   Survival (Desert, Mountain) 12- 
3   Systems Operation: Medical 12- 
2   TF: Shuttlecraft 
5   WF: Common Melee Weapons, Common Missile Weapons, Hand Phasers 
12   +3 Skill Levels With Medical Skills 
4   +2 with Nerve Pinch 

Skills Cost: 79


Cost   Perk
3   Fringe Benefit: Lieutenant 

Perks Cost: 3



Total Character Cost: 175


Val   Disadvantages
15   Psychological Complication: Overly Logical: (Common; Strong) 
0   Distinctive Features: Vulcan: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 
10   Social Complication: Rejects Emotions: Frequently, Minor 
15   Psychological Complication: Stubbornness: (Common; Strong) 
10   Psychological Complication: Devotion to the mission: (Common; Moderate) 

Disadvantage Points: 50

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0