T'Luminareth
From benscondo.wiki-rpg.com
T'Luminareth
Player:
Val | Char | Cost |
15 | STR | 5 |
10 | DEX | 0 |
12 | CON | 2 |
12 | BODY | 2 |
13 | INT | 3 |
13 | EGO | 3 |
13 | PRE | 3 |
4 | PD | 2 |
4 | ED | 2 |
3 | SPD | 10 |
4 | REC | 0 |
20 | END | 0 |
24 | STUN | 2 |
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Characteristics Cost: 50
Cost | Power | END |
1 | Vulcan Lifespan: Life Support (Longevity: 200 Years) | 0 |
3 | Vulcan Mental Discipline: Mental Defense (3 points total) | 0 |
3 | Healing Trance: Healing BODY 2d6 (20 Active Points); Extra Time (20 Minutes, Character May Take No Other Actions, -2 3/4), 1 Once per day (-2), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Costs Endurance (-1/2), Self Only Power does not work in Common Circumstances (-1/2) | 2 |
13 | Mind Meld: Telepathy 2d6, Constant (+1/2), Cumulative (96 points; +1 1/4) (27 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) | 3 |
20 | Nerve Pinch: Entangle 2d6, 2 PD/2 ED, Attack Versus Alternate Defense (Resistant PD; All Or Nothing; +1/2), Takes No Damage From Attacks All Attacks (+1/2) (40 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4) | 4 |
3 | Field Dressing: Healing BODY 1d6 (10 Active Points); OAF (Focus: Medical Kit, Tricorder or Suitable Implements; -1), Requires An Experimental Treatments Roll (Skill roll; -1/2), Conditional Power: Others Only Power does not work in Common Circumstances (-1/2) | 1 |
Powers Cost: 43
Cost | Skill |
3 | Bureaucratics 12- |
3 | Deduction 12- |
3 | Forensic Medicine 12- |
3 | Scholar |
2 | 1) KS: Diseases (3 Active Points) 12- |
2 | 2) KS: Experimental Treatments (3 Active Points) 12- |
2 | 3) KS: Poisons and Toxins (3 Active Points) 12- |
0 | Language: Vulcan (idiomatic; literate) (5 Active Points) |
4 | Language: Federation Standard (completely fluent; literate) |
3 | Paramedics 12- |
3 | PS: Medical Doctor 12- |
3 | PS: Surgeon 12- |
3 | PS: Veterinarian 12- |
3 | Medical Scientist |
2 | 1) SS: Biochemistry 12- (3 Active Points) |
2 | 2) SS: Biology, Human 12- (3 Active Points) |
2 | 3) SS: Biology, Vulcan 12- (3 Active Points) |
2 | 4) SS: Exobiology 12- (3 Active Points) |
2 | 5) SS: Pharmacy 12- (3 Active Points) |
2 | 6) SS: Zoology 12- (3 Active Points) |
4 | Survival (Desert, Mountain) 12- |
3 | Systems Operation: Medical 12- |
2 | TF: Shuttlecraft |
5 | WF: Common Melee Weapons, Common Missile Weapons, Hand Phasers |
12 | +3 Skill Levels With Medical Skills |
4 | +2 with Nerve Pinch |
Skills Cost: 79
Cost | Perk |
3 | Fringe Benefit: Lieutenant |
Perks Cost: 3
Total Character Cost: 175
Val | Disadvantages |
15 | Psychological Complication: Overly Logical: (Common; Strong) |
0 | Distinctive Features: Vulcan: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
10 | Social Complication: Rejects Emotions: Frequently, Minor |
15 | Psychological Complication: Stubbornness: (Common; Strong) |
10 | Psychological Complication: Devotion to the mission: (Common; Moderate) |
Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0