Demographics

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On this page I will discuss the distribution of super-types, and also include discourse on character generation, assuming Hero is used. I would probably enforce something similar in MoC.

Archetypes

Each character will fall within the one archetype which most closely fits. The gameworld itself (in a more scientific manner) also has data to group Exemplars into appropriate categories.

Brick

Speedster

Energy Projector

Armor/Gadget

Martial Artist

Metamorph

Mystic

Mentalist

Origins

Accident

Mutation

Achievement

Mystical

This category involves any kind of origin that is centered around magic, the occult or things that current science considers 'unexplained'. It may or may not incorporate aliens, depending on the explaination.

Transformation

Characters who undergo some major, life-altering change that makes them who they are would fall under this category. Changes could range from being bitten by a radioactive spider to deciding one day that powers should manifest.