VtR Rules Mods

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During our first session using the Blood and Smoke rules mods for VtR we noticed a lot of things didn't work well. As we find more, we can track them here and present our suggested solutions.

Combat

One of the biggest issues was in combat dice pools. When they increased the average defense, it made having a reasonable dice pool difficult to manage, which also necessitated the increased usage of willpower and other abilities. This is related to hand to hand combat.

Suggested Fix

If your combat dice pool is less than the defense of the opponent, roll 2 dice. If your combat dice pool is equal to the opponent, roll 3 dice. If your combat dice pool is greater than your opponent, roll 4 dice. If your combat dice pool is double your opponent, roll 5 dice. For each further multiple of the opponents dice pool, add one die.

Experience

BnS also introduced the idea of beats. Each beat is 1/3 of an experience point. You can earn beats in many ways, from resolving conditions, to fulfilling short and long term goals. Its a great idea in theory, but it leads to a lot of gaminess which could get in the way of good roleplaying.

Suggested Fix

None yet.