Talk:Telepathy

From benscondo.wiki-rpg.com
Revision as of 18:08, 18 April 2016 by Melonberg (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

--Jason 16:08, 19 March 2016 (MST) A lot of the descriptions mention successive uses to gain further information. I suggest that instead we make it something like a piece of info is gained for each success and raise in the die roll.
--Jason 16:57, 19 March 2016 (MST) The adept can project empathic messages into another mind. He can send a one word “message” to the target. It may be open to some interpretation, but will generally be regarded favorably. Timing and contextual dialog may be helpful to get the best effects out of this talent. Alternately, this talent can be used to read a target’s general mood. Range is 20m. What does that mean? We should have a definition, like +x on further Psychological Contests or something like that. Versus PCs, maybe they pay a chip to resist.
--Jason 17:03, 19 March 2016 (MST) After a number of successful daily checks equal to the target’s Essence die type, the target becomes permanently loyal to the adept, or in the case of a potential lover, infatuated with him or her. Does this mean the target gains the previously mentioned bonus permanently?
--Jason 17:06, 19 March 2016 (MST) If the target fails to resist, he tends to believe the suggestion that has been implanted. We need this effect to be defined. Something like +X difficulty to tasks to resist, pay a chip to do something against focus of suggestion, etc. We should try to avoid ambiguous stuff when possible, especially with mental powers. They are already hard to accept, we should strive to be as clear as possible.
--Jason 17:10, 19 March 2016 (MST) If the victim fails his resistance check, he falls unconscious. What is a resistance check? Fortitude?

--Melonberg 17:08, 18 April 2016 (MST)I am finally seeing your feedback and questions. Most, if not all of them seem perfectly sound. I shall address them soon.