Talk:Optional System: Effect-Based (Victory Point) Task Resolution

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--Melonberg (talk) 13:08, 5 December 2016 (CST) Possible tweaks to consider if we adopt this game mechanic:

  • Should we use effect levels for VP, or just straight effect points? I proposed using effect levels because we use them in most other game mechanics,
  • Do we like the system I used to determine negative effect in the case of a skill check failure? I was originally just going to say that if you fail, subtract the effect using the character's dice pool, but then realized that highly skilled characters would just fuck up harder compared to lesser skilled people, hence I made the negative effect based on the difficulty of the task and how much the character failed his check.