Action Card Concepts

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The action cards provided with Future Imperfect are powered by a few fundamental concepts that combine to make them deliver all the results necessary to keep the action at your table fast and detailed. What follows is a discussion of the concepts.

Concept 1: Use What You Need, Ignore Everything Else

The cards are packed with data. If you needed to reference all, or even more than a few, of the items on the card, they would be untenable at the table. The first concept is learning to view only what is necessary. For example, if Sid Scorpio has 3d6 in Bravery, and the Master asks for a Bravery check, card 7:

Card7.JPG

Becomes:

73d6.jpg

Simplify the card, and simplify your resolution. If the action evolves in a way that more entries are required for resolution, add them as necessary. But remember the second concept.

Concept 2: One Card, One Resolution

In Future Imperfect, the cards are designed to have all of the data required to resolve any situation. There is never a time a second (or subsequent) card is required to resolve an action.

Two kinds of optional rules can cause additional draws, but in these cases only a single portion of the following card is used, and these future cards are considered to extend the initial card, not replace it. These situations are exceptional results and the very reliable equipment attribute.

Also, when a resolution is complete, discard the card. Only use the results on a drawn card for a single resolution. If the situation being resolved becomes more complex and requires more information to resolve, then more entries on the card may be used. If, however, a second situation develops based on the result of the initial action, draw a new card to resolve it.

Concept 3: Shut Up I Havent Come Up With a Concept 3 Yet

I am sure there is at least one more of these, but I want the page posted.