The West That Wasnt - Rulebook

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Welcome pardner, to the world of Past Participle. A world where...wait. Who the hell names a world, or game for that matter, Past Participle? And why did you just call me pardner?

Past Participle is named as such because even though I am not that clever, I sure like to pretend I am. Past Participle is an offshoot of Future Imperfect, but instead of being set in the far future, it is set in the Old West, the setting we have colloquially referred to as Old West X-Files. There you have it, pardner.

Ugh, I cant believe you just called me that again.

Past Participle Unleashed

During testing of Future Imperfect it became clear that we had bitten off more than we could chew. The project could be completed, but many issues were apparent. For one thing, we had so many moving parts that it was difficult to determine how each of them affected the others. This is where the idea of PP came into being.

By transitioning to a different setting, we allowed ourselves to strip out a bunch of elements that while essential to FI, do not appear in the old west. These include things like aliens and other races, psionic powers, armor, vehicles and high tech equipment.

The Setting

This is a description of the world of Past Participle, including geography, history and important elements.

The West that Wasnt

Here are descriptions of the types of gear and weapons available in PP.

The West That Wasnt - Gear

The Rules

Character Generation

Assigning Traits, Skills and Edges

Past Participle Skill List

Task Resolution

This section discusses how to interact with the environment, as well as use skills.

The West That Wasnt - Action Resolution

Conflict

This section discusses conflict of all types, physical and otherwise.

The West That Wasnt - Conflict
The West That Wasnt - Initiative And Action Speeds

From The Bench: The Judge

The West That Wasnt - The Judge

Interaction

Movement and the Environment

Playtesting