The West That Wasnt - Hero Creation
In TWTW, each player controls a Hero. This Hero is their in-game avatar, and is represented by a set of traits, attributes and skills that define how that Hero interacts with the City. Heroes are created using a pool of points to define their strengths and weaknesses. Heroes are built on 130 Character Points (CP).
Contents
Traits
There are 8 Traits in TWTW. These Traits are divided into three categories, A, B and C. These categories determine the CP cost to improve them. The category A Traits are Knowledge, Presence and Essence. The category B Traits are Strength, Acuity and Fortitude. The category C Traits are Coordination and Quickness.
Trait levels are purchased incrementally, so to get a 10 requires first purchasing the 8.
Trait Skills
Rank | Cost |
1 | 0 |
2 | 2 |
3 | 3 |
4 | 7 |
5 | 12 |
Each Trait skill begins at level 1. Beginning characters may have no trait skill above 4. Levels are purchased incrementally, so it costs 5 points for a level 3 trait skill.
Attributes
Derived Attributes have a starting value based on other Traits or Attributes. See the Anatomy of a Hero section for more on determining starting values.
Cost is the CP cost for each improvement. Max is the maximum number of times the attribute can be improved.
Perks
Perks are divided into three categories: Physical, Social and other.
Edges
Rough Edges: 1 CP/Frequency
Sharp Edges: 2 CP/Frequency
Skills
Level | Cost |
1 | 2 |
2 | 4 |
3 | 7 |
4 | 11 |
5* | 16 |
Levels are purchased incrementally, so it costs 6 points for a level 2 skill.
*Skills at level 5 may not be purchased during character creation, but skills can be improved to level 5 with experience.
Skill Specializations
Some skills have specializations. These cost 3 CP each.
Advanced Skills
Advanced skills have the same cost as regular skills, but have prerequisites as described in chapter 3.1.