Very powerful character example

From benscondo.wiki-rpg.com
Revision as of 04:24, 25 February 2007 by BenofZongo (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Character Creation:

Attributes:

Strength: 4 Dexterity: 5 Toughness: 6 Charm: 4 Attractiveness: 4 Empathy: 4 Tech: 7 Intelligence: 10 Cool: 7 Fate: - Attributes cost 4/level. Average human attribute is 4. Cost: 204 Strength Brawling Strength Feat Dexterity Martial Arts Personal Weapon Skills (Pistols, SMGs +3) (6) Type A Ship Weapon Skills (ie human controlled) Acrobatics Climbing Stealth +2 (2) Driving/Piloting Skills (starships, 3 types +3 each) (9) Autofire Dodge/Escape +7 (7) Dance Zero G movement +7 (7) Contortionist Toughness: Resist Torture/Drugs +4 (4) Recovery (how fast you get up after getting knocked down) Stamina +7 (7) Charm: Social (like a broader form of “conversation from Hero) Leadership Perform Oratory Etiquette (specific to a given type of social group) (high society) +6 (6) Trading Attractiveness: Style Seduction Empathy: Human Perception +2 (2) Interview Mimicry Lipreading Teaching +4 (4) Animal Handler Persuasion Bribery Bureaucratics Tech: Lockpicking

  • Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)

Computer Programming +7 (7) Computer Hacking Security Systems Mechanics: (basic, engines, structural, weapons, etc.)

  • Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)

Jury Rig Electronics: (Macro/Micro) Cybertech Operate Heavy Machinery (choose a discipline) Intelligence: Composition Survival Tracking Paramedic +2 (2) Doctor (choose specialty) Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18) Psycho-Navigation +7 (14) Forgery Demolitions Heavy Weapons (Artillery, etc.) Deduction +7 (7) Cryptography +5 (5) Criminology Strategy +4 (8) Cosmography +7 (14) Mathematics +10 (10) Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11) Cooking Cool: Fast Draw Initiative +3 (3) Interrogation Streetwise Shadow/Evade Tactics +5 (10) Intimidate Disguise Gambling Sleight of Hand Teamwork +4 (8) Storytelling: None Skill Cost Total: 183

Backgrounds: two points per dot Allies +3 (3) Contacts +3 (3) Followers Resources +3 (3) Reputation Influence Organization Equipment +6 (6) Mentor +5 (5) Languages +5 (5) Status Cost: 25 No more than one at 8 without GM permission. None at 9 or above without GM permission.


Cost Before Adds/Disads: 412 ~30 pts Ads (including lighting calculator +6) Total Cost: 442 (!) would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though.