Talk:Nephon Sector

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--Edmiao 23:38, 28 February 2007 (MST) One thing that has always bugged me about space games is that you have a captain. inherantly the captain has the ability to boss people around. that makes me want to make characters who have no interest in being bossed around. I played that out with Raphe, and started it again in the one shot, and it gets old. Can we try to design a space campaign with no captain? Or maybe make the captain an NPC. Perhaps the characters are all Indiana Jones knock offs and they hired a starship to shlep them around from place to place. So space travel goes like this: Indy 1 and ShortRound found some clues to uberloot on planet Ohmygodlookatallthegoldimus Prime. They convince Indy2, Indy 3 and Dr MyFaceMelts that it would be fun to go loot some old tombs. so the group bustles up into the ship and tells the NPC Captain Schleper to make course for Ohmygodlookatallthegoldimus Prime. Suppose in this scenario a PC could be Capt Schleper, but eventually we'll have this conflict: Capt. Schleper: "Not on my ship!" Short Round: "Fine, lets find another ship" and that would get tiresome as well.

I want to make a wish upon a Nephron. Wish I may, wish I might, wish that there be no captain in sight.

That was so beautiful and it just came to me out of nowhere, man. the horror. the horror. the horror.

--Edmiao 23:48, 28 February 2007 (MST) That said, Ben has made a good point that the GM should take control of a game and have free reign. Requests may be entertained (see my wish above), but a game by committee will end up in lamer than lamesville.