Very powerful character example

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Character Creation:

Attributes:

Strength: 4
Dexterity: 5
Toughness: 6
Charm: 4
Attractiveness: 4
Empathy: 4
Tech: 7
Intelligence: 10
Cool: 7
Fate: -
Attributes cost 4/level. Average human attribute is 4.

Cost: 204

Strength
Brawling
Strength Feat

Dexterity
Martial Arts
Personal Weapon Skills (Pistols, SMGs +3) (6)
Type A Ship Weapon Skills (ie human controlled)
Acrobatics
Climbing
Stealth +2 (2)
Driving/Piloting Skills (starships, 3 types +3 each) (9)
Autofire
Dodge/Escape +7 (7)
Dance
Zero G movement +7 (7)
Contortionist

Toughness:
Resist Torture/Drugs +4 (4)
Recovery (how fast you get up after getting knocked down)
Stamina +7 (7)

Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group) (high society) +6 (6)
Trading

Attractiveness:
Style
Seduction

Empathy:
Human Perception +2 (2)
Interview
Mimicry
Lipreading
Teaching +4 (4)
Animal Handler
Persuasion
Bribery
Bureaucratics

Tech:
Lockpicking

  • Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)

Computer Programming +7 (7)
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)

  • Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)

Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline)

Intelligence:
Composition
Survival
Tracking
Paramedic +2 (2)
Doctor (choose specialty)
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)
Psycho-Navigation +7 (14)
Forgery
Demolitions
Heavy Weapons (Artillery, etc.)
Deduction +7 (7)
Cryptography +5 (5)
Criminology
Strategy +4 (8)
Cosmography +7 (14)
Mathematics +10 (10)
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)
Cooking

Cool:
Fast Draw
Initiative +3 (3)
Interrogation
Streetwise
Shadow/Evade
Tactics +5 (10)
Intimidate
Disguise
Gambling
Sleight of Hand
Teamwork +4 (8)

Storytelling:
None

Skill Cost Total: 183

Backgrounds: two points per dot
Allies +3 (3)
Contacts +3 (3)
Followers
Resources +3 (3)
Reputation
Influence
Organization
Equipment +6 (6)
Mentor +5 (5)
Languages +5 (5)
Status

Cost: 25    No more than one at 8 without GM permission. None at 9 or above without GM permission.

Cost Before Adds/Disads: 412
~30 pts Ads (including lighting calculator +6)
Total Cost: 442 (!)   would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though.