Nephon Sector Pseduoscience

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Disclaimer

Again, I'll repeat my caveats from earlier. This guide to pseudoscience ("the Pseudoscience") is:

  • Not Comphrehensive; it does not cover all extant technologies in the Nephon System. The GM, or the Players, may add to it at any appropriate time.
  • Not Debatable; the science foundations of the Pseudoscience are admitted to be shaky at best. Internal consistency and speculative accuracy are neither goals nor products of the Pseudoscience. Debate over classical mechanics, quantum mechanics, string theory or quantum-loop gravity and their application to the Pseudoscience will not be tolerated during a session.
  • Not Consistent; the GM may see fit to introduce new wrinkles to the Pseudoscience, or attempt to put the players in a disadvantageous position with the Pseudoscience. Defensive activities related to the use of previously defined clauses of the Pseudoscience as counterexamples to the proposed situation will not be tolerated. The Pseudoscience is a shifty and tricky beast, and even the best Scientist may not remember everything beforehand (though perhaps after the Combobulation Module has hyperextended, the memories will come flooding back).
  • Not a Goal of Itself: The Pesudoscience, above all, is a tool to serve the needs of the story. If the Players or the GM would like to further the story but the Psuedoscience is somehow in the way, then they may propose ad-hoc changes to the Pseudoscience to better serve the drama of the situation.

I'll describe an example: The good ship Lady Murasaki is ferrying its contraband cargo (old NES cartriges of "Contra") out of the Koto Cluster towards the frontier. They are harrased by Antwerp Drakauge, a notorious vintage collector and vicious pirate. They are not armed.

Dieter the Bold Mechanic knows that the Lady Murasaki is underarmed for a confrontation, and that Drakauge's ugly jalopy is in fact fast enough to overtake the Lady even at full burn. He hatches a desperate plan, which the Pseudoscience has not described: He knows that the old Contra cartriges have a decaying silicon isotope in their EEPROMs, and that if roasted with a neutron gun, become a highly unstable ad-hoc fissile material. He figures that if they prep half their cartriges and throw them into the nuke drive, and pray they don't all die in a fiery radioactive inferno, they stand a chance of escaping.

The Pseudoscience says nothing about this, beyond the fact that the Nuke Drive is the large engine that provides fast acceleration. This is deemed an appropriate addendum to the Pesudoscience, because it's entertaining and provides decent drama given that the process of preparation involves everyone, and that it's not risk-free. Further, while the Pseudoscience may be appended to indicate the success of this trick, the GM will look with disdain upon attempts to stock up "ad-hoc fissile material" for future problematic encounters, and a similar attempt in the future would likely not succeed.


That brings to a close this Disclaimer.

The Pseudoscience

Travel Technology

Life-Support Technology

Weapons Technology