Rules Changes
Initiative: Same
Multiple actions: same penalty unless you succeed in your tactics roll (see tactics rules)
To-Hit Modifiers:
-1 if moving more than 10” (not Dex Based)
Dusk or Dawn -1
Night, streetlights: -2
Night, flashlights/minimal lighting/bright moon): -4
Night, starlight only: -6
Intervening Terrain, sparse: -1
Intervening Terrain, moderate (thin forest) : -2
Intervening Terrain, dense (thick forest, crowded street): -4
Ranges:
Handgun 50m
Shotgun 50m/25m
SMG 75m
Rifle 150m
Sniping 500m
Martial arts give no benefit other than using Dex instead of Strength.
Head hits do not double damage. 8 points in the head is still fatal, and it also incapacitates limbs. The maximum amount of damage a character may take from a single limb is 16 points.
Kick does same damage as strike
Throw is same as strike damage.
Task Difficulty:
Routine 5
Easy 10
Average 15
Challenging 20
Difficult 25
Very Difficult 30
Exceedingly Difficult 35
Near-impossible 40
Different Damage Types:
Brawling: damage done by hands and feet. Take stun saves as normal, but don't take death saves unless you take 40 points of damage. 8 points in a limb will not incapacitate it, nor will 8 points of damage in the head kill you, UNLESS the 8 points in the head are the result of a single strike, in which case this damage functions just like lethal damage.
Improvised: broken bottles, tables, and bludgeons: Take stun saves as normal, but don't take death saves (starting at -0) until you hit mortal 4. limbs will be incapacitated by 8 points, and 8 points of damage in the head is fatal.
Lethal: knives, guns, etc.: like normal damage in CP2020.