Current events
This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.
Contents
Schedule
Date...........game................Location..........(Advanced attendance)
3/21/08......magic/other..........BnD............... ben gone, Brandon gone, Dieter gone, matt gone
3/28/08......WFRP............BnD............... Gabe gone
4/04/08......WFRP............BnD...............
4/11/08......WFRP............BnD............... MATT IS STUPID
4/18/08......W-Wolf..........BnD............... Matt is STILL STUPID
4/25/08......W-Wolf..........BnD............... Matt maybe stupid, Brandon gone
5/02/08......W-Wolf..........BnD...............
5/09/08......WFRP............BnD............... Ben gone, Ed likely not
5/16/08......WFRP............BnD............... Justin present, Matt continues his cruel mind games
5/23/08......WFRP............BnD............... Matt maybe working late, ed likely gone, Gabe also likely gone
5/30/08......W-Wolf..........BnD............... Matt vacationing
6/06/08......W-Wolf..........BnD...............
6/13/08......W-Wolf..........BnD...............
6/20/08......WFRP............BnD...............
6/27/08......Supers/WFRP depending on 5/23............BnD...............
Attendance and Food Preference
5/16/08 Today's Game: It Takes a Town
--Matts 21:47, 14 May 2008 (MST)An Australian Circus and an old college roommate have cropped up this friday, so I won't be able to make it. Sorry for the short notice, guys.
--Gdaze 22:45, 14 May 2008 (MST) No way I'm going to have something ready in time. Also, lame, to the max. Less we wanted to do that giant one shot... I dunno, not even sure I could totally have that ready haha.
--Brandon 23:42, 14 May 2008 (MST) I call shenanigans. I'd totally be down for "It Takes a Town" if you could have it ready. If not, then we can at least Magic it up, right? The only advantage to this lameness might be that we can burn ye olde sky swallowers without having to incapacitate Matt first.
GABE: Yeah, I'll let you guys know by tomorrow.
BEN: Lame. If gabe can't be ready with "it takes a town" I'd be happy to run something...I'll put up choices if it comes to it. Edit: wait, let me get this straight. Effectively, LAST session, which I missed, is effectively the final session of WFRP then? double lame.
JASON: Justin is in town, and if you guys arent doing a regular thing, I might want in. If we do magic thats a for sure. If you guys want to do board games thats for sure. If its a one-shot, its a solid maybe. Heck, if I rack my brains I might be able to come up with one myself, assuming Ben or Gabe cant (3rd string). How many are attending for sure?
GABE: No, I think next session would be. Matt is just working late. I've got about six pages of notes for it takes a town. But I'm affraid it might be a really short one shot, which could be okay and leave time for other shiznit. I can't go that late anyway.
So who for SURE can make it Friday? As Jason has already asked.
BEN: I'm in for sure. It would be an awful waste to not run an RPG with Justin in town, even if just a short one.
--Brandon 12:18, 15 May 2008 (MST) I'm in for SURE. I, too, though wouldn't mind if the one-shot was a little shorter than normal, since I can't seem to shake this evil, evil plague and probably shouldn't be out super late.
--Dieter the Bold 12:56, 15 May 2008 (MST) Newest on top, bitches!! I have redone things, as is now proper. Protocol must be followed, and now Matt has to die. By bleeding to death from a thousand cuts by the Sky Swallower. I am, of course, still down for whateva'. A free-for-all would be fun, with a one-shot (even a short one, although if it would be more fun longer, than definitely keep sitting on it), and magic, and maybe a boardgame on the side or something. Justin's participation must not be wasted!!
GABE: First of all that is only for TALK pages, so I'll deal with it there but not here! BOO! I'm down for magic and one shot, eh what the heck, I'll run the giant one.
Just a word of advice, I will not be sparing anyone. As in you do something really dumb and piss the giant off, combat time. Or run time. You know what I mean.
--Edmiao 14:03, 15 May 2008 (MST)wow matt, you suck nuts and die. so, one shotz tonite?
--Dieter the Bold 15:23, 15 May 2008 (MST) Gabe, do you... threaten me?
Also, this is a perfect time for me to have a personal meeting with everyone about a serial one-shot I'd like to set up (campaign with the same characters and all, but designed to resolve one plot point that requires no detailed memory of the previous session). So, specific questions to mull over, if ya'll can spare the brainpower for it: What kind of characters do you like to play? What do you want to get out of a game? When are you having the most fun in a game? What really makes a game suck for you?
BEN: I'll be getting costco pizza tomorrow. Right now I'm assuming myself, Brandon, Justin, and Dieter will be eating pizza. If you aren't on this list and want to be, say so. If you are and don't want to be, also say so. I need to know by tomorrow afternoon so that I get the right amount of food.
--Edmiao 19:33, 15 May 2008 (MST) i think i could use some 'za this week. count me in for a change. Jason coming? if so bring that cosmic expansion if you have access to Rumi's friend. I hope to be there at 6 for magic
--Gdaze-- That would be negative for pizza for me. But yus for magic! Shall we arrive 'round sixish?
--Gdaze-- Hmm maybe to make characters go faster I should just have people stright roll for stats? What say you men? By the way I'd really like to have some people make characters before 7. I know, a little less magic time for some. Hope that is cool, plus I'll be arriving after six anyway.
BEN: I say we start making characters right at 6, we can always magic when we are done with our own character. I don't think assigning stats will actually take any more time than just straight rolling.
JASON: I dont think I will be attending. But, I could meet you tomorrow to give you the game (assuming DJ is available before then).
ED: no rush on the game, i can get it whenever we do board games next.
--Dieter the Bold 12:04, 16 May 2008 (MST) All sounds good to me.
Ranting and raving or other random comments
--RUMI: Hey Ed! I know you have the crappola edition of Cosmic Encounter so I don't know if it's even possible, but a friend of mine just acquired a bunch of copies of the expansion, More Cosmic Encounter... Interested in a copy?
--Edmiao 14:23, 14 May 2008 (MST)yes, i am in fact. i' need to look into it and see how much can be integrated with the crappola edition i have, i think there should be a bunch that does integrate. how much?
--RUMI: WOW. Well here I was thinking it was going to be a decent amount, but evidently he scored a RIDICULOUS deal on it. It works out to being $10 per copy. O_o
--Edmiao 17:09, 14 May 2008 (MST)done and done! sweet. now we have to play some games again
--Brandon 23:43, 14 May 2008 (MST) So, I broke someone's arm today, a friend of mine, and I feel like shit. How's that for ranting and raving?
BEN: what? how? that's crazy. I'm sorry dude, that sucks big time. I did a somersault over my handle bars the other day, but I was fine.
GABE: I mean like do you not know your own strength?
--Brandon 12:23, 15 May 2008 (MST) It was in capoeira class. I pulled a fairly slow, steady rasteira (a leg sweep/trip) and she fell HARD and awkwardly, attempting to catch herself with her left hand (I'm assuming). She shattered the head of her radius, and broke the bone higher up. So, everyone, if you are falling hard, DON'T put your hands down. Tuck and roll, bitches. Tuck and roll.
--Edmiao 14:03, 15 May 2008 (MST)He Ulrach Furied that sucka
GABE: Wow, and a girl to boot.
JASON: Girlz is weak. And stuff. Plus Brandon is a domestic violence type, I can just tell.
Other RPG or Non-RPG gaming Events
Weekly Magic Whining/Complaining/Smack Talking
--Matts 12:03, 12 May 2008 (MST) People who are on my team in two headed giant will continue to loose until someone burns the sky swallower card!
--Edmiao 12:45, 12 May 2008 (MST) respect
--Brandon 14:07, 12 May 2008 (MST) I have two suggestions for you, Matt: (1) insert some more creatures/walls in the deck so that you can stave off the beatdown while building your combo, and (2) refrain from playing the sky swallower deck in two-headed giant, so that Dieter will cease his plans to kill you in your sleep.
--Gdaze-- As above, so below.
That said ouch, those goblins gave me a smack down. Those combos were naaaasssttii~!
--Brandon 12:07, 13 May 2008 (MST) Yeah, Clickslither + Goblin Warrens is nasty. Clickslither + Goblin Warrens + Fearless One is "naaaasssttii~" (I'm not sure what work the tilde is doing in that word, Gabe, but I'm going for it)!
--Gdaze-- I always thought tildas gave the whole statement a slightly fruity edge. Or to add a visual impact to the written word that is not really expressed when spoken.
The Next Step in WHFRP Reboot
--Gdaze 20:59, 11 May 2008 (MST) So like we are raising a huge army. While you were all out by the by. We meet with some punk ass monks who may need to be wiped out, I forsee that we will have to fight many clergy in our goal to get to the top.
--Edmiao 10:59, 12 May 2008 (MST)great. sounds fun. kill monks, jacob totally down for that.
--Brandon 14:03, 12 May 2008 (MST) I think that we should be careful with the holy-folks, as I fear that a reputation as clergy-killers will negatively impact our ability to rabble-rouse. I suggest Plan A should be to affect an air of legitimacy by using our own holy-folks (Walten, Ambrose, . . .) to do the talking when we run into potentially hostile clergyman. Plan B, then, would be to kill the punk ass monks quietly.
Also, we should think about our rabble-rousing strategy in Nuln, since I imagine the citizens of Nuln will be less impressed by our "unfurl the banners and be charming demagogues" strategy than the country mice were. I imagine that the Baroness will be key in gaining support in Nuln. Remember, that we have (at least) 3 objectives in Nuln: (1) get Ignatio's money from the Baroness, (2) raise troops (something like 2,500 more), (3) get guns, lots of guns. This, of course, is all in order to complete our primary objective of destroying our enemies with smoke and fire.
--Gdaze-- Yeah, in fact I don't think we should do the whole marching in with banners flying thing at all, but before we do get there lets have the Sigmar-ish banner made up.
First things first I think we should see the Baroness. Tell her what we need, and ask her the current happenings in the city, you know... get the mood of the city down. Also learn promanient members of the city watch/milita. Once we learn about them we may need to make some contact with them before we start open recruiting.
When we do start recruiting we need to make a really big specticale, perhaps even a fair/gaming event? You know, may pole, jousting, stupid shit like that. Also I'd like to walk the town a bit and find some demogauge doom sayers and then jump up and counter them. Not recruit right there but just to get the idea in the mix that there is something worth fighting for.
But most of all we need the Baroness's favor.
--Matts 14:39, 12 May 2008 (MST)Remember that the sovereign of Nuln is the Countess, though...
--Gdaze-- Right... and our ear to her is the baroness! BLAH!
BEN: i agree with brandon. also, since at some point we were concerned that the baronness might be working for the skaven: what if this is just a ploy to get ignatio out of miragliano? i know its improbable, but it might not hurt to send some soldiers back that way just to stay informed...
--Gdaze-- Totally on the baronness that she may be working for the skaven. That said, we can't do much about Miragliano, their problem now. Oh wait, you put informed... it may be good to have a runner party going back and forth to carry news of the going ons. In case the ol'hag does try to backstab us. BUT, we should keep an eye on the baronness... Nuln has never been a friendly city to us.
--Brandon 12:16, 13 May 2008 (MST) I like the idea of the spectacle, if we can get the appropriate legitimate backing, though I don't think we should do anything that takes too long in terms of set-up (we only have a month or so to recruit). Also, I agree on the idea of sending word back to Miragliano, but Tristano will likely scoff at the idea of a runner party - that's much too low tech. In game, he'll be happy to show you his plans for a message delivery system routed through the tunnel complex (hint: it involves both combustion and hydraulics).
The Next Step in Werewolf
PLANS: So just what are some steps people are thinking of taking? If you could give me a rough idea it'd be most helpful.
The gayass story-teller: What a gay name. Anyway, all looks good, I'm gonna guess that we won't make it to the big show down with the fort this week, but I could be wrong... or the character could just rush it head on. Anyway all interesting ideas, it really helps me to see what plans people are going to take. Also there are a few things the characters will learn on Friday. Some hints.
Ed: I see we have two options if we choose to attack. hit the corporate office or hit the hellbeast guarded factory. When we parted, Wakhan was favoring russling up the troops, feinting attack on corporate and then making a real attack on the factory. First, attacking the factory in the real world with a truck borne fertilizer bomb, this to draw the baddies into the real world. then once they shift, hit the factory in the netherworld with the main force. thoughts?
--Matts 22:30, 22 April 2008 (MST)I wanted to get a good idea of what the sewer system around there looked like. I want to use my contacts in the bum community to find someone who knows the area and might have any tips in exchange for whatever, ie roughing up people who are giving him a hard time, cooking him an honest meal, etc.
As far as overall strategy, I think that the truck-bomb is a good idea, but especially that the two-pronged umbral assault is a good idea. I'm gonna ask any bums in the area about what sorts of trucks go through there, what their general look is, and where they're coming from. The waste they're generating these beasts from has to come from somewhere. Maybe we could hijack a real waste-truck, fill it with explosives, and do the deed that way? Like, drive the truck in, hop into the umbra, someone else remotely detonates?
Diverting forces to other targets may be worthwhile, but I'm not convinced that there really are extra resources allocated to this base or that our enemy really considers us a threat.
--Dieter the Bold 11:57, 23 April 2008 (MST) Back when I was considering a crazier version of Frank, Gabe reminded me that this is post-9/11, so large "terrorist" acts might not go over so well. As much as Frank is all about blowing up some BSDs, if we start truck-bombing buildings, all Pentax has to do is nudge the authorities just so and they could put some serious heat down on us. Now blowing up the building so it was in fact a leaky gas line or something? Golden.
--Brandon 13:56, 23 April 2008 (MST) There could be a *crazier* version of Frank? Heaven forbid!
I'm not going to be here this week, but (so?) here are my thoughts on the matter:
(1) We should attack the warehouse/factory ASAP. I'm afraid they will beef up defenses too much or move the factory if we give them the time to do so. I guess I think that our enemy sees us as more of a threat than Matt thinks.
(2) I agree with Wakhan that more reinforcements = better, though I also agree with Dio that we need a creative plan rather than an all-out straightforward attack.
(3) Christopher is going to attempt to figure out how to most effectively utilize his new rite. One possibility might be enacting the rite somewhere away from the warehouse, and then escorting the Chinook spirit (through the Umbra, perhaps with Redemeer's help) to the site to ensure it isn't taken out by defender spirits. This plan could easily be integrated with a number of the other plans, and would be a good redundant destruction plan. That is, if explosives don't work (or the plan is thwarted), maybe the rite will. Indeed, I like best the plan where we feint with a huge force (explosives or otherwise - I'm sensitive to Dieter's worries), pull as many guards as we can from the Umbra into the real world, and then move in in the Umbra (with the Chinook spirit Rite as our Umbral version of the explosion threat).
(4) Lastly, I think that the move on Talos (sp?) Industries could be done in a more clandestine manner, especially since all we want is the laptop. To the best of our knowledge, they don't know that anyone has any idea that the laptop is there, or that it is important. And, since the Umbral approach looks difficult there, I think a spy-like real world approach is most promising. One thought is to approach them as prospective business partners to get inside. With Dio's computer skills and Christopher/Wakhan's ability with Enigmas, we could probably convince them that we have some killer code-encryption or something. Also, Christopher's people skills (Befriend, Empathy) mixed with stealth skills (Invisibility ftw!) might allow him to move around inside. And, of course, Underdog, Lee's Character, and Frank make a to-die-for distraction/S.W.A.T. team.
--Matts 20:36, 23 April 2008 (MST)I think for the laptop, we could stage it like a gang robbery. Underdog's got some gang contacts and the like, word could get out about some valuable shit being up in there, and "certain parties" could be interested in the laptop. OR! Dio goes to interview for an internship, some of us start a ruckus and allow him to get out with the laptop. OR! We impersonate the Mexican cleaning staff and nab it (Underdog speaks Spanish!).
BEN: I think the job app is a good idea, although we don't even have to get the laptop right away. As long as I can get a fake id, so to speak. Dio will want to research how information gets in and out of the factory: if they have phone lines, where do they run? do they have radios? Is there a courier that goes to and from the building? could we jump said courier and get valuable intel off of him/her? Do they do any communication or other stuff through the umbra? Also, how would the weaver feel about this factory? could we pass bumping it off off on their team? As mentioned above, what sorts of delivery trucks go in/out? Are they hooked up to the electrical grid? If they have their own generators, they must be shipping in gasoline constantly.
--Brandon 10:00, 29 April 2008 (MST) So, can someone let me know what I missed last week? What stage are we at in terms of our mad schemes and diabolical plans?