BrimStone
Jonathan Stone is perhaps an atavism, with the blood of centuries-old dragonkin awakening in his veins. Or, maybe he is an incarnation of Xango, Orixa of flame and thunder. Alternatively, he might just be really fucking good at sorcery. He certainly doesn't recall making a deal with either devil or demon. Regardless, he can open doors on a place most people cannot conceptualize, a place stupid christians would call hellish, a plane of elemental fire whose rivers are molten and whose soot-black clouds bleed ashen rain. Even more impressive, he can walk through those doors, although if he is insufficiently prepared, not even he can survive for long.
Potential Powers:
- Teleportation: Becoming engulfed in billowing smoke, Stone can step into the plane of Brim, and exit back into our world at a place far distant from where he entered. In order to do so, he must travel some metaphorical distance in Brim, which can be treacherous. In Brim, even metaphor is often too hot to bear. The longer the distance, the more risk there is that Stone will emerge engulfed in flame, or not emerge at all.
- Flame-Based Attack Spells: Stone cannot bring others into Brim with him, but fiery death due to mere proximity to the plane is a very real possibility, so opening a door beneath someone's feet is usually just as effective. Pulling flames from Brim to throw at others is another neat trick that Stone has been working on.
- Resistance to Fire: Stone can handle impressive amounts of heat, especially with focused concentration. Normal, earthly fires are of little consequence compared to the fires of Brim, and give Stone little trouble. And, with sufficient mental preparation, Stone can gird himself so as to be able to wander Brim for extensive periods of time without harm.
- Summoning/Invocation: Brim has its denizens, and some of them will come to Stone's call, much to the chagrin of Stone's enemies. However, sometimes these beasts of smoke and flame will follow Stone onto Earth whether he wants them to or not. Luckily, Earth is usually too cold for their liking, so they depart before too long. Unluckily, "not too long" is plenty of time for their visit to result in disaster.