User talk:Dieterthebold

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--Edmiao 09:09, 10 June 2008 (MST) not quite sure what to say about all that, which of our past games have you really been into, dieter?

--Matts 11:47, 10 June 2008 (MST)More specifically, which kinds of games get you enthused?

--Edmiao 12:04, 10 June 2008 (MST) and is there a difference between genre and themes. like you could have politicking in ancient times (current WFRP) or politicking in current times. so like WW if investigational theme, WFRP is politics and scheming theme.

BEN: I think ed's distinction is a good one: is genre more important or "game/GM style?". Along the same lines, what sorts of opportunities have to exist for your character for you to enjoy RPing? You've mentioned before that you like "doing": as in, performing maintenance/construction activities that function more in a support role and are typically longer term. Unfortunately, speaking from experience, its difficult for a GM to extrapolate this kind of experience much beyond a few dice rolls (I've tried, and have often gotten stumped) and its therefore an easy trap to fall into to just let the maintenance/support character roll a couple dice and then pass over them while other people do things with more immediacy. Have you experienced and/or do you have any ideas how, if there aren't particular types of things that draw you in, these sections of time devoted to your characters might be more fulfilling/interesting?

--Gdaze-- He's a witch! BURN HIM!

--Brandon 13:34, 10 June 2008 (MST) I'm not sure if this escapes the problems Ben has brought up, but I had a thought that might be up your alley, Dieter. You could be, um, Viho's computer. I'm imagining you as either an incredibly advanced AI system, a purely psychic entity housed in a mechanical system (the "Ghost in the machine" like in the second set of Amber novels), or perhaps a psychic individual who, because of some trauma or somesuch thing, had to be permanently "built-in" to an enormous computer network - like the mothership in Homeworld. In a lot of ways, this would be along the lines of the "finding things" character you talked about on Friday, only its powers would work along more traditional networks (satellites, databases, etc.). This would allow you to be a support character extraordinaire, and would also free you from a physical form, thus allowing you to multitask more effectively. In other words, it would relieve some of the issues that happen when your support character decides to do something crucial and longterm (repairing the ship, doing research, etc.), and everyone else runs around doing immediate things and hogging up all of the attention. You could also have a number of physical manifestations (holographic projections, drones, robots, etc.) so that you could participate in combat and whatnot. It's like the ultimate Rigger archetype (from Shadowrun), tied in with an uber-detective, with your "fingers" in all of the pies. It might be fun to both design and to play. You could easily create a hacker and/or physic nemesis who tries to fuck with your knowledge acquisition. Let me know what y'all think.

--Edmiao 13:47, 10 June 2008 (MST) ben was telling me about his conversation with deiter about what each of our "player archetypes" is. I was trying to think of a character that would be built around the deiter archetype, and i think brandon has hit the nail on the head. bravo! now does deiter like it?