Demographics

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On this page I will discuss the distribution of super-types, and also include discourse on character generation, assuming Hero is used. I would probably enforce something similar in MoC.

Archetypes

Each character will fall within the one archetype which most closely fits. The gameworld itself (in a more scientific manner) also has data to group Exemplars into appropriate categories. The combination of archetypes and origins will determine which powers are available and what the point maximum and active point limit is. In each category there is a link following which leads to a semi-secret page (entitled GM Secret Page:category so people dont accidentally click them), please do not read those pages unless you are certain your character falls into the given category. If you have any questions, please discuss them with user:Jason. Generally a character should not fit into two or more categories. This means that if two absolutes are stated no character may have both (eg. 30 STR and 20 pts in Martial Arts). No character is required to have one of the minimum thresholds, though a suitable archetype will be chosen nonetheless.

Brick

Any character with greater than 30 STR is a brick. Brick's may come from any origin, though Achievement is rare. Normally, even when the character is the result of immense effort, something else was also at work (such as latent mutation).

GM Special Page:Brick

Speedster

Any character with greater than 5 SPD is a Speedster. Speedsters may have any origin except Achievement (unless there is a really good reason).

Energy Projector

Any character with a 10 DC or greater ranged attack native to the character (on the character sheet) is an Energy Projector. Energy Projectors may come from any origin.

GM Special Page:Energy Projector

Equipment Based Heroes

Sometimes referred to as Gadgeteers or Powered Armor heroes, the range of possibilities is vast. Any character with more than 50 points in foci (that are not commonly available) is an EBH. EBH's come from all origins.

GM Special Page:EBH

Martial Artist

Any character with greater than 20 points in martial arts (including DC's) is a Martial Artist. Martial Artists may come from any origin, though achievement tends to be the most common.

GM Special Page:Martial Artist

Metamorph

Characters with shape changing powers are Metamorphs. Metamorph, unlike other Archetypes, may be combined with another. Metamorphs may have any origin except Achievement (without extreme circumstances).

GM Special Page:Metamoroph

Mentallist

Any character with more than 10 in Mental Defense and/or a 50 Active Point mental power is a Mentallist. Mentallists may have any origin.

Origins

The Origin is the story of how the character got his or her powers. These categories are deliberately vague, allowing players the freedom to customize them as they see fit.

Mutation

The character is somehow genetically different from other humans. Science may not have isolated a mutant gene, but it probably exists. Some mutations manifest themselves immediately upon birth, while others come at puberty or later. These details are left to the player.

GM Secret Page:Mutation

Achievement

Little Lebowski Urban Achievers come from this category, as do many superheroes such as, purportedly, The Ultimate Man. The Achievement itself may have been augmented with an invention (Iron Man), a super serum (Captain America) or anything else the player can envision.

GM Secret Page:Achievement

Mystical

This category involves any kind of origin that is centered around magic, the occult or things that current science considers 'unexplained'. It may or may not incorporate aliens, depending on the explaination.

GM Secret Page:Mystical

Transformation

Characters who undergo some major, life-altering change that makes them who they are would fall under this category. Changes could range from being bitten by a radioactive spider to deciding one day that powers should manifest.

GM Secret Page:Transformation

More Specific Origins

One idea that has been utilized so far in this prospectus is that the GM and player should work together to create a character that is not only fun for the player, but thematically tied to the world. This will hopefully provide more than just a sentence or two in a characters background, but instead inspire some kind of relationship and unity with the story itself. As things grow and change these characters will remain tied to the universal theme, and therefore continue to be not just an interesting character, but a story and plot driving force.

To make this game work, I am proposing two more specific origins here. They are only a few sentences, and will still allow the player a good deal of flexibility, but if chosen (and each may only be chosen by one player), the player will be given a framework to build not just their origin, but their character as well. Both of these characters will (most likely) be slightly more points than the others, but may have more GM spent points. These characters will be central to the theme.

The origins:

1.I have always been who I am. I have always had this responsibility. It is all I know, yet it is also all I would choose. Nate

2.I know what I must do. When the time came, my eyes were shown what my soul already knew. Ben