Ciquala Vehicles

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MARION MK II
Val Char Cost Notes
0 Size 0 Length 1", Width 0.5", Area 0.5" Mass 100 kg KB 0
40 STR 30 Lift 6400.0kg; 8d6
17 DEX 21 OCV 6 DCV 6
20 BODY 10
10 DEF -6
4 SPD 13 Phases: 3, 6, 9, 12
Total Characteristic Cost: 96

Movement: Running: 6" / 12"
Leaping: 25" / 50"
Flight: 10" / 80"

Cost Powers END
99 computer 0
5 Durable: Lack Of Weakness (-5) for Normal Defense 0
37 +10 DEF, Hardened (+1/4) (37 Active Points) 1
8 Heavy: Knockback Resistance (1600kg) -4" 0
30 Mechanized Locomotion: Multipower, 30-point reserve
3u 1) Leaping +25" (20" forward, 10" upward) (Accurate) (30 Active Points)
3u 2) Flight 10", x8 Noncombat (30 Active Points) (note: 15mph combat speed, 118mph noncombat) 0
1m 3) Stretching 2" (10 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4) 1
1u 4) Clinging (56 STR) (15 Active Points) 0
Inertial Dampners and Energy Buffers
20 1) Internal Pilot Buffer EM Field: Force Field (20 PD/20 ED) (40 Active Points); STUN only (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4), Focus IIF (-1/4) [1 cc]
42 2) Overdrive: 37 STUN, Trigger (Activating takes no time, resets immediately; +1); Charges: 2 Continuing Charges lasting 5 minutes (-1/2), IIF (-1/4) 0
12 3) Overdrive Recharge: 6 REC 0
19 4) Overdrive Discharge: Energy Blast 10d6, Armor Piercing (+1/2), Double Knockback (+3/4) (112 Active Points); Side Effects, Always occurs, Extreme side effect: 1d6 inches of KB, falls down, and Inertial Dampners/Energy Buffers offline for 1 actions (-2), 2 Charges (-1 1/2), Limited Arc Of Fire (One hex row; -3/4), Focus OIF (-1/2) [2]
5 5) Energy Dump: Sight Group Flash 4d6 (20 Active Points); 2 Charges (-1 1/2), Extra Time (Full Phase, -1/2), Focus OIF (-1/2), Side Effects, Automatically lose 5 stun from overdrive (-1/2) [2]
Environmental Scanning
3 1) Nightvision; Focus OIF (-1/2) 0
3 2) Infrared Perception (Sight Group); Focus OIF (-1/2) 0
5 3) Radio Perception/Transmission (Radio Group); Focus OAF (-1) 0
3 4) Sight Group Flash Defense (5 points) (5 Active Points); Focus OIF (-1/2) 0
2 5) Hearing Group Flash Defense (3 points) (3 Active Points); Focus OIF (-1/2) 0
4 6) Telescope: +6 versus Range Modifier for Sight Group and Normal Hearing; OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4)
1 7) Geiger Counter: Detect Radiation 10- (Radio Group) (4 Active Points); OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4)


Total Cost: 372

Total Disadvantage Points: 357

MARION MK II COMPUTER
Val Char Cost Notes
13 INT 3 12- PER Roll 12-
10 DEX 0 11- OCV 3 DCV 3
4 SPD 20 Phases: 3, 6, 9, 12
Total Characteristic Cost: 23

Cost Powers END
Martial Arts:
Computer assisted maneuvers
Maneuver OCV DCV Notes
3 1) Martial Grab -1 -1 Grab Two Limbs, 10 STR for holding on
4 2) Martial Strike +0 +2 2d6 Strike
5 3) Passing Throw +0 +0 +v/5; Target Falls; FMove
5 4) Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
3 5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, +v/5 Strike; You Fall, Target Falls; FMove


8 Internet and Remote Connection: Mind Link , Machine class of minds, Specific Group of Minds, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Radio and Hearing groups, not mental group (-1/2) 0


Talents
3 Lightning Calculator
3 Absolute Time Sense
3 Absolute Range Sense


Skills
1 Language: English (basic conversation)
18 +6 with Martial Arts
6 +3 with Overdrive Dump
1 Program: Autopilot
3 Navigation 12-
10 Defense Maneuver I-IV


Total Cost: 99


Hulk mark V
Val Char Cost Notes
2 Size 10 Length 1.59", Width 0.79", Area 1.26" Mass 400 kg KB -2
70 STR 50 Lift 409.6tons; 14d6
11 DEX 3 OCV 4 DCV 3
26 BODY 14
15 DEF -6
3 SPD 9 Phases: 4, 8, 12
Total Characteristic Cost: 119

Movement: Running: 4" / 8"
Leaping: 20" / 40"
Cost Powers END
58 Computer (58 Active Points) 6
5 Durable: Lack Of Weakness (-5) for Normal Defense 0
56 +15 DEF, Hardened (+1/4) (56 Active Points) 8 Very Heavy: Knockback Resistance (6,400kg) -4" 0
40 Mechanized Locomotion: Multipower, 40-point reserve
3u 1) Servomotors: Stretching 8" (40 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4) 4
4u 2) Leaping +35" (35" forward, 17.5" upward) (Accurate) (40 Active Points)
42 Toolkit: Variable Power Pool (Gadget Pool), 30 base + 12 control cost, (45 Active Points); Limited Class Of Powers Available Slightly Limited (Only machine shop tools; -1/4)
0 1) Speakers: Hearing Group Images Increased Size (4" radius; +1/2), +/-5 to PER Rolls (30 Active Points); OIF (-3/4), No Range (-1/2), Only to project voice of pilot (-1/2) Real Cost: 11 3
0 2) Spotlight: Sight Group Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls (27 Active Points); OAF Bulky (-1 1/2), Only to create light (-1), No Range (-1/2) Real Cost: 7 3
Inertial Dampners
20 1) Internal Pilot Buffer EM Field: Force Field (20 PD/20 ED) (40 Active Points); STUN only (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4), Focus IIF (-1/4) [1 cc]
46 2) Overdrive: 40 STUN, Trigger (Activating takes no time, resets immediately; +1); Charges: 2 Continuing Charges lasting 5 minutes (-1/2), IIF (-1/4) 0
10 3) Overdrive Recharge: 5 REC 0
4 Manipulator Arms: Extra Limbs (6) (5 Active Points); Limited Manipulation (-1/4) 0



Total Cost: 372


Hulk mk V Computer
Val Char Cost Notes
13 INT 3 12- PER Roll 12-
10 DEX 0 11- OCV 3 DCV 3
3 SPD 10 Phases: 4, 8, 12
Total Characteristic Cost: 13


Cost Powers END
8 Internet and Remote Connection: Mind Link , Machine class of minds, Specific Group of Minds, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Radio and Hearing groups, not mental group (-1/2) 0


Talents
3 Lightning Calculator
3 Absolute Time Sense
3 Absolute Range Sense


Skills
1 Language: English (basic conversation)
3 Mechanics 12-
1 Program: Repetitive Mechanics
1 Program: Mechanics Assistant
1 Program: Autopilot
3 Navigation 12-
10 +10 with Grab
8 +8 with Strike


Total Powers & Skill Cost: 45
Total Cost: 58

Total Disadvantage Points: 58


Hoverchair
Val Char Roll Notes
0 SIZE 1” x 0.5”; area 0.5”

Mass 100kg (220 lbs) KB 0
10 STR 11- HTH Damage 2d6 END [1]
17 DEX 12- OCV 6 DCV 6
6 BODY 10-
0/5 DEF
4 SPD
Run: 0"
Swim: 0"
Leap: 0"






10 : Characteristics Cost
64 + Powers Cost
0 + Martial Arts/Skills/Perks/Talents Cost
74 total cost

Pts. Power/Skill/Perk/Talent END
Powers
23 Antigravity: Flight 12", x4 Noncombat (29 Active Points); Only In Contact With A Surface (-1/4) 0
8 Presentation Projector: Sight Group Images Increases Size (8" radius; +3/4), Additional Sense (23 Active Points); OAF Bulky (-1 1/2), Limited Effect (-1/4) 2
26 Force Field (13 PD/13 ED) 3
7 +5 DEF (15 Active Points); Limited Defense to bottom and seatback (-1)


Name: Hoverchair Computer
Val Char Roll Notes
10 DEX 11- OCV 3 DCV 3
13 INT 12- PER Roll 12-
4 SPD
1 Voice Recognition Interface: English (basic conv)
1 Database: Opera and Classical Music
1 Database:: Chemistry
1 Program: Operating System
1 Program: MS Office
1 Program: Advanced Math for Geeks
1 Program: Microscopic and Telescopic Analysis
1 Program: Advanced Engineering Design Program
1 Program: Internet Explorer
2 TF: Mecha, Hovercraft
3 Combat Piloting 11-

Talents
3 Clock: Absolute Time Sense
5 Memory: Eidetic Memory
3 Math Processor: Lightning Calculator
4 Scanner: Speed Reading (x10)
8 Internet and Remote Connection: Mind Link , Machine class of minds, Specific Group of Minds, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Radio and Hearing groups, not mental group (-1/2) 0

SCERP


Val Char Roll Notes
1 SIZE 5.7 x 5 ft (0.95 x 0.86”); area 0.79”

Mass 1,600kg, KB -4
12 STR 11- HTH Damage 2d6 END [1]
10 DEX 11- OCV 3 DCV 3
21 BODY 13-
7 DEF
4 SPD
Run: 4"
Swim: 0"
Leap: 0"
41 : Characteristics Cost
142 + Powers Cost
0 + Martial Arts/Skills/Perks/Talents Cost
183 Total Cost
37 Maneuvering Thrusters: Flight 10", Position Shift, x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0), Usable Underwater (+1/4) (37 Active Points) [1 cc]

 	Inertial Dampners			

15 1) Internal Pilot Buffer EM Field: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points); STUN only (-1/2), 3 Continuing Charges lasting 5 Minutes each (-1/4), Real Armor (-1/4) [3 cc]
4 2) Overdrive: 7 STUN, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (9 Active Points); 3 Charges (-1 1/4) [3]

Sensors: Variable Power Pool, 30 base + 4 control cost, (45 Active Points); Limited Class Of Powers Available: Only Enhanced Senses Very Limited (-1); all slots OAF (-1), Concentration (0 DCV; -1/2)
0 1) Infrared Perception (Sight Group) (5 Active Points); Concentration (1/2 DCV; -1/4) 0
0 2) Nightvision (5 Active Points); Co.(1/2 DCV) 0
0 3) +10 versus Range Modifier for Hearing Group (15 Active Points); Conc.(1/2 DCV) 0
0 4) Microscopic ( x1,000) with Sight Group (15 Active Points); Conc(1/2 DCV) 0
0 5) Detect Mineral Content A Class Of Things 9- (Unusual Group), Discriminatory, Analyze (15 Active Points); Concentrat (1/2 DCV; -1/4) 0
0 6) Active Sonar (Hearing Group), Discriminatory (20 Active Points); (1/2 DCV) 0
0 7) Telescope+10 versus Range Modifier for Sight Group (15 Active Points); OAF (-1), Concentration (0 DCV; -1/2) 0 8) Geiger counter: Detect Radiation 14- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (23 Active Points); OAF (-1), Concentration (0 DCV; -1/2)

 	Sampling Arms and Attachments 			

4 1) Sampling Arms: 4 Extra Limbs (5 Active Points); Limited Manipulation (-1/4) 0
5 2) Sampling Arm Extension: Stretching 3" (15 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Cannot Do Damg (-1/2), Limited Body Parts (-1/4), Always Direct (-1/4) 1
5 3) Tether: Clinging (25 STR) (14 Active Points); OAF Bulky (-1 1/2), Cannot Resist Knockback (-1/4) 0
1 4) Drill: Tunneling 1" through 1 DEF material (5 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), OAF Bulky (-1 1/2) 0
8 5) Speargun: Killing Attack - Ranged 1d6 (15 Active Points); 4 Recoverable Charges (-1/2), No Knockback (-1/4) [4 rc]

 	Impenetrable Construction 			

4 1) Impenetrable: Lack Of Weakness (-4) for Normal Defense 0
6 2) Heavy: Knockback Resistance –3”, total –4” (1,600kg)
9 2) Life Support (Safe in High/Low Pressure, Vacuum, High Radiation, Intense Cold/Heat) 0
10 3) Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0) [1 cc]
3 4) Visor: Sight Group Flash Defense (4 points) (4 Active Points); Real Armor (-1/4) 0
3 5) Helmet: Hearing Group Flash Defense (4 points) (4 Active Points); Real Armor (-1/4) 0
5 6) Gyroscopic Stabilizer: Knockback Resistance -4" (8 Active); Always On (-1/2) 0

SCERP Computer
Val Char Roll Notes
10 DEX 11- OCV 3 DCV 3
13 INT 12- PER Roll 12-
4 SPD
23 : Characteristics Cost
8 + Powers Cost
32 + Martial Arts/Skills/Perks/Talents Cost
63 total
183 SCERP
63 + Computer SCERP
246 total

Powers
8 Internet and Remote Connection: Mind Link , Machine class of minds, Specific Group of Minds, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Radio and Hearing groups, not mental group (-1/2) 0

Skills
1 Voice Recognition Interface: Language: English (basic conversation)
1 Database: Opera and Classical Music
1 Database:: Chemistry
1 Program: Operating System
1 Program: MS Office
1 Program: Advanced Math for Geeks
1 Program: Microscopic and Telescopic Analysis
1 Program: Chemical Analysis
1 Program: Image Enhancement
1 Program: Operate Sonar
1 Program: Operate Sensors
1 Program: Monitor Environment
1 Program: Autopilot
1 Program: Operate Life Support
1 Program: Operate Gyroscopic Stabilizers
1 Program: Record Data
1 Program: Vulcanology
1 Program: Internet Explorer
3 Navigation 12-

Talents
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator