Kingmakers Recap

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10/16/09 ?

Franz's family got slaughtered by his uncle.

11/6/09

Characters began to liberate a castle from beastmen by turning a giant against his partner minotaur who was leading the beastment. The beastmen in chaos and squabbling for new leadership are now vulnerable to attack by troops that ben's guy has obtained.

Beastment are the worst!


11/20/09

--Matts 18:23, 23 November 2009 (MST)Lots of cool stuff. The group went around rabble-rousing to defuse tensions with any of the existing heirs to the local lord's family (the Holswig-Abenauers), and sent two of the presumptive heirs to the comfort of Geldrecht (and away from the Castle Reikguard). The third heir said he'd rather work with Franz (your Hans) than be marginalized, so you guys didn't try to swindle him.

Then, with reinforcements from Geldrecht, the group attacked the beastmen. Advance scouting was done by Adrick Snake's fancy looking-glass spell, which discovered that the beastmen had a new leader, a beastman shaman of some kind, and had lost a few hundred to infighting. The group came up with a plan of attack: Franz (your Hans)'s personal troops fortifying across one of castle reikguard's two bridges, and the recently recruited veterans (Hans Hansman's men) advancing across the other. Snake and Falandar stayed with two of the veterans and their prized Hochland Long Rifle to provide fire support.

As soon as Franz's division had set up shop, overturning some carts for an ad-hoc fort, the shaman could be seen from the ramparts directing beastmen. THIS IS WHERE IT GETS AWESOME: Adrick Snake used his looking glass spell as a sort of sniper scope for the long rifle, and the gunners blasted the bejeezus out of the shaman in one shot. The loss of their leader sent the beastmen in to disarray, and ben's character (whose name I inexcusably have forgotten) and Frans Your Hans managed to clean up the remainders with minimal casualties.

After that, the players decided it'd be best to see what was up with Johann (enemy Hans), since very little has been heard out of Stimmigen or Leonberg recently. They arrived in Stimmigen (the larger town) and heard that a) Johann hadn't left the castle in a while, b) some red-haired guy with an organization called the League of the Torchlit Path had become Johann enemy Hans' advisor, and the Knight was questing in the mountains for something in the vicinity of Blood Dragon Keep. Also, there had been some trouble at the orrey where Snake studied. The group spent the night after chitchatting with the local rector, and set out for the orrey in the morning.

At the orrey, they met a robe-clad, red haired wizard who called himself Wilhem Rottfurt. Some vague dancing around the subject afterward, the group determined he had probably killed Magnus Hochser, Snake's old teacher, and they rushed him. He went down easy for a fire wizard. Inside the orrey was evidence of all sorts of frightful behavior and a few grimoires.

The group continued on to Johann's castle to get to the bottom of the mystery, and were greeted at the gate by the Knight, who didn't want to give them the time of day. We stopped with the players getting ready to gang up on him so they could figure out what was up with Johann. From Marie, Johann's third-born, they found out a) Johann is "sick" and b) the Knight brought "a guest" back from his questing.

BEN: just some details. double ulric's on the shaman for 28 points of damage in one hit. The veterans led by my guy didn't take a single casualty, and routed four units of beastmen: the first one on a single, glorious casualty inflicted by my character (Heinz Caesar). The green troops with franz made two under 25 break checks and also generally distinguished themselves. My character is also at -4 wounds for the fight with the wizard, and is in mid-charge against that knight, once we realized that the guest was likely a vampire. The plan is to have dieter's character convince the guards to stay out of the fight, while ed, gabe and I try to stomple the knight. I'm basically gonna rock max defense, if that's cool...since he has 3 attacks and full plate. But i could easily lose my last fate point here.


12/5/09

Current XP as of 12/5 session: 3500