Oso

From benscondo.wiki-rpg.com
Jump to: navigation, search

Oso
Player: Scott

Val  Char   Cost
25  STR15
15  DEX10
18  CON8
15  BODY5
18  INT8
10  EGO0
20  PRE10
 
8/18  PD6
6/16  ED4
3  SPD10
4  REC0
30  END2
31  STUN6
 
12m  RUN0
4m  SWIM0
11m  LEAP4

Characteristics Cost: 107


Cost   Power END
10   Cybernetically Enhanced Blarad Claws : Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR), Tech Level 8 (Any SFX; Vibro Claws; +1/2) (15 Active Points); Restrainable (-1/2)  1
2   Huge Size: Knockback Resistance -2m  0
2   Long Arms: Stretching 1m, Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (2 Active Points); Always Direct (-1/4)  0

Powers Cost: 14



Cost   Skill
   Engineering Skills 
3   1) Systems Operation; TISA 13- 
3   2) Systems Operation; FTL 13- 
3   3) Systems Operation: Fission Engineering 13- 
3   4) Systems Operation: Fusion Engineering 13- 
3   5) Systems Operation: AMC Engineering 13- 
4   6) PS 14- 
3   Systems Operation: Sensors 13- 
3   Systems Operation: Starship Weapons 13- 
3   Systems Operation: Communications 13- 
3   Climbing 12- 
3   Mechanics 13- 
3   Electronics 13- 
10   WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms, Heavy Weapons, Vibro Weapons 
3   TF: Common Motorized Ground Vehicles, Everyman Skills, Shuttles, Zero G Group 
3   +1 with a small group of attacks 
   Everyman Skills 
0   1) Acting 8- 
0   2) Concealment 8- 
0   3) Conversation 8- 
0   4) Deduction 8- 
0   5) Computer Programming 8- 
0   6) Paramedics 8- 
0   7) Persuasion 8- 

Skills Cost: 53


Cost   Perk
0   Positive Reputation (A medium-sized group) 14-, +1/+1d6 (Custom Adder) 

Perks Cost: 0


Cost   Talent
6   Combat Luck (3 PD/3 ED) 

Talents Cost: 6


Cost   Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) END
   Beltscreen, all slots 32 Continuing Fuel Charges lasting 5 Minutes each (Recovers Under Limited Circumstances; -0); all slots OIF (-1/2) [Notes: Tech Level 9] 
   1) Resistant Protection (10 PD) (Protect Carried Items) (25 Active Points); Conditional Power Power does not work in Very Common Circumstances (Not versus melee attacks; -1), OIF (-1/2)  0
   2) Resistant Protection (15 ED) (Protect Carried Items) (34 Active Points); OIF (-1/2)  0
   Laser Pistol, all slots OAF (-1) [Notes: Tech Level 7] 
   1) Blast 1 1/2d6, Autofire (3 shots; +1/4), Invisible Power Effects (Inobvious to sight and hearing; +1/2) (14 Active Points); 20 Charges (Recovers Under Limited Circumstances; -2), OAF (-1), Real Weapon (-1/4), Limited Power Power loses about a fourth of its effectiveness (-1 Range Mod; -1/4)  [20]
   CBA 5, all slots OIF (-1/2) [Notes: Tech Level 9] 
   1) Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4)  0
   2) Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (-1/2)  0
   Laser HMG, all slots OIF (-1/2) [Notes: Tech Level 7 (8 for penetration)] 
   1) Blast 2 1/2d6, Autofire (10 shots; +1) (26 Active Points); 100 Charges (Recovers Under Limited Circumstances; -2), Extra Time (Full Phase, -1/2), OIF (-1/2), Real Weapon (-1/4)  [100]


Total Character Cost: 180


Val   Disadvantages
25   Physical Complication: Hearing loss, missing left ear. Was shot off in an altercation (All the Time; Slightly Impairing) 
10   Social Complication: Rude and cocky to new ppl Frequently, Minor 
5   Distinctive Features: Race (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 

Disadvantage Points: 40

Base Points: 180
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0