Talk:Advanced Martial Arts

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--Dieter the Bold 18:05, 3 May 2016 (MST) I read through the Advanced Martial Arts section and was able to see what your intentions were for it. So it's clear in that way. The basic mechanics of play also seemed pretty clear, with a couple exceptions:
1) In the "Standard Effects" section, frequent reference is made to the "+1 bump for hand-to-hand combat". I found this rule nowhere on the page. Is this a basic mechanic found elsewhere?
2) I didn't understand the method of advancement for the martial arts decks. Some maneuvers naturally improve with a higher skill level, but there seems to be the implication that advancing this skill also lets you alter your deck or even create newer, more advanced versions of individual maneuvers. I was very confused on this aspect.

The rest seemed usable, although I think it does suffer from dense prose (although I could just as easily be the dense one). I would be interested to see a version that was half meta-explanations of 'Why' and half In-Game examples of 'How'