Talk:Heroscape Campaign

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JASON: When I did my 40k campaign back in the long time agos, the way it worked was simple but effective. Make up a large strategic map with different kinds of terrain and objectives and things like that. Divide it up into squares, hexes, whatever you like. Make up an envelope for each area. Also create some strategic movement rules. Each team has a starting point and moves along the map secretly by opening the envelope for the area and placing a card detailing which units are there. Players keep track of their victory points achieved. Battles occur when opposing forces find each other. In other words, if I open an envelope and find a card in there, I must fight who is there. The defender gets to arrange the terrain, given the guidelines from the strategic map, and they place their troops. The attacker places their forces on the appropriate map edge and the game begins. When one player achieves the amount of victory points agreed upon to win, they declare themselves the winner and show the points.


GABE: That sounds pretty neat, it'd be cool for some kinda like spy method too, or something.

The biggest problem with Heroscape is set up time. Levels can take over 2 hours just to set up, so I wanted to keep battle maps small, although I don't see why that can't work with the above rules. Although as far as the story goes the Wellsprings are really important so I was trying to bring those in as well. But keep 'em coming, input is good, I think Matt's mom will agree.