Talk:List of Mission Types your character/crew may be interested in

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--Dieter the Bold 18:24, 31 March 2007 (MST) Okay fools, since it looks like this is the game we're playing, let's get some serious discussion about what kind of focus we want. One thing I'd personally like to see decided early on is whether we want a jump-capable ship or not? If we do, thats an Ace and a 3 (50 points) in the Ship Creation pile that's already spoken for. And one character has to have a Queen or better for character creation. Upside is they could theoretically be pilot, navigator and captain. Regardless, I think that's something we should decide on early. Any other decisions that really skew the Prologue? We also want to decide what kind of focus we want to have as a group (stay loose, Ed, stay loose). I think we're all agreed that piracy/ship-of-the-line isn't the way we want to go. Ed sounds like he's leaning hard towards an archeology-focus, and Gabe sounds interested in that. I'm not opposed to either of those, although I'd be less interested in an intense focus on archeology and would really enjoy a Search & Rescue operation. A little salvaging could make for some fun.

--BenofZongo 18:53, 31 March 2007 (MST)just wanted to point out that those two things are not mutually exclusive, particularly since extracting people out of mineshafts/crash sites/etc. is quite a big part of S&R, while some of the best archeological finds are "space hulks", old abandoned ships cast adrift in space (of course, these are very, very rare, but so is any real worthwhile archeological find), for which the sensor arrays and equipment of S&R is well adapted.

--Edmiao 11:57, 1 April 2007 (MST)Yes, I'd really like to see an archaeology focus. That said, as ben suggests, it seems there's room for more than one focus. I could easily imagine exploration, salvage, mining, and search and rescue as other foci of the ship. My character will be hopefully have skills in archaeology and ancient history.

--BenofZongo 13:51, 1 April 2007 (MST)Large scale mining will require a lot of lootz/ship points to be profitable, as well as a large ship. Of course, if you're harvesting valuable, rare resources (even catalyst, if you had a jump capable ship), then mining would be pretty easy to pair with any other focus.

--Dieter the Bold 01:44, 2 April 2007 (MST) Check out the Ship Creation Talk for a sample ship I made based off the test Prologue from last Friday. I didn't bother with the weapons. Feel free to edit the ship and comment here. We could easily have made it jump capable with the remaining points.

--BenofZongo 09:57, 2 April 2007 (MST)Fixed some mathematical errors in dieter's ship calculations: for a minute I thought I'd created a system that was completely broken. But with the fixin's (assuming I did them right), it comes in pretty much correct: at 303 points, you should have a pretty freakin' bad ass ship. I like how it's virtually indestructible, that's hilarious.