Talk:Superheroes-Genre

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--Allen 20:39, 23 June 2013 (MST): I don't have a preference for power level. More points certainly opens the door for more powers but that could get unwieldy. A mixed campaign could be tricky to pull off and seems likely to railroad less powerful members into niche roles. Not necessarily a bad thing and could lead to some very interesting moments but if this goes poorly, it would crash the entire campaign. With more or less equal characters the chance for crash and burn is much lower.

Regarding believability, I like comic book/Hollywood movie style believability for such a game. A fun and engaging story is what I'd like, plot holes and glossing over things is okay except when such things are so blatant they defy reason (I'm looking at you Prometheus. What the hell were they thinking?). My feeling on an upper limit of yahoo-craziness would be Buckaroo Banzai and lower end for seriousness more around Batman Begins. I would lean more towards Buckaroo Banzai on that continuum for this sort of game.

For character creation, I like us being a defined team. There can be differences of opinion but everyone should be pretty close on the same alignment axis (no chaotic evil and lawful good characters together) for harmony; especially if we are "good guys." I also don't mind a GM having control over things sometimes. It can be fun to get cornered by ultimatums.

Having an evil organization with multiple tiers of minor and major villains (along with minion fodder) is classic and packed with utility. There's many ways to do this; if we topple villain A, it turns out he was just a henchman of the next guy up the ladder. Alternatively, we could be combating a league made up of our personal nemeses or even a rogue's gallery that occasionally band together or fight amongst themselves.