Difference between revisions of "Talk:Super Heroes Wiki-Prologue"

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Couldn't we have like Elemental plundering some musem here in the states that just received artifacts from "dig site X"?  Or even better a direct attack on Viho's base?
 
Couldn't we have like Elemental plundering some musem here in the states that just received artifacts from "dig site X"?  Or even better a direct attack on Viho's base?
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--[[User:Matts|Matts]] 15:12, 9 June 2008 (MST)Your character's involvement is entirely up to you.  Iraq is the setting for Viho's initial conflict with his villain, Emir abu-Kaliq; you're free to either tie your character into this prologue (which takes place several years before june 2008, when the game starts officially ) or to establish a tie to the group in a different manner.  I imagine that the iraq prologue wouldn't make a lot of sense for oro, since he'd be like 14 at the time of the invasion.

Revision as of 17:12, 9 June 2008

The heroes will all need to be connected in some way. Maybe you all work for Viho, or maybe you're all related, or maybe you're all drinking buddies. I don't have a specific hook in mind yet; feel free to suggest some that you like in this section here.

  • Everyone works for Viho (probably not a good idea)
  • Characters were a circle of friends in college/high school
  • Characters recruited by SHIELD to participate in the avenger initiative
  • A few of the characters defeated a somewhat powerful villian together, but this was not planned. As in, both just happen to show up and tried to work together. From there on out working together seemed to make the most sense.
  • Characters work for a Mr. Y, who funds the group, he collected them all together but does not directy involve himself... yet!
  • The characters meet at an Inn, Redlion to be exact.

What is the duration of public power use?

  • All characters have been public supers for some time
  • All characters are emgergent together on session 1
  • One character is emergent on session 1, others longer public supers
  • hodge podge, several have been supers and several have not (i think this is a bad idea)

--Matts 09:51, 6 May 2008 (MST)I agree the last isn't as tasty an option. I think the third would be the easiest to handle logistically, but it's really up you y'all.

--Edmiao 19:53, 3 June 2008 (MST)further thoughts on the group hook anyone? I think the main issue is duration of public power use, then we can decide on group formation. This depends on whether matt want to run a few prequils or not.

--Matts 23:38, 3 June 2008 (MST)I want the players to have an active hand in shaping the world, so public power use is up to you all. At most it'll have been since the earliest of the heroes to excercise their abilities in public, so it won't have been that long and there certainly aren't necessarily mechanisms in place to handle such extraordinary people. As for the hook, for a lack of anything better, we can have the heroes meet up to combat a common threat in the first session, if there's no better ideas. Hopefully there are better ideas?

GABE: Can't we start out already being together? It saves so much bothersome time.

--Matts 09:09, 4 June 2008 (MST)Ideally, all of the "group formation" stuff would play out as prequel-style vingettes, followed by a prequel of how you all got into the hero business to begin with.

--Edmiao 09:13, 4 June 2008 (MST) Wiki blocker. I had a different idea, which is below, but that conflicts with the prequil idea, and that was having prequils written in text form on the wiki prior to game start.... but i'm not attached to this idea, it's just an idea. i got wiki blocked on the follows "I think we should and I think it would be better for group unity. Let's say this, that at some point in the past all the characters came together in a confilct. they had all done something in the conflict alone and been rebuffed, but with combined effort they triumphed. Since we have one conflict on the docket, I suggest it be the Elental coming of age party. Matt, unless you are invested in having this playout in roleplay, I would suggest that folks just start writing the story of that conflict here on the wiki. others can modify and add on. each person can tell their solo story. perhaps multiple nemesis villains got together for the elemental story. then we make that happen 1 year prior to game start time."

GABE: Actually I kinda like that idea Ed. Maybe make a page where we talk about it until we finally agree on how to make it come together? Also by this Friday I should have my guy cleaned up a bit. It is really hard to define someone who has no form. Also I'll have a rough draft of Brandon's guy done.

--Edmiao 13:03, 4 June 2008 (MST)ok, see what others think.



--Gdaze 22:15, 8 June 2008 (MST) I'm not really interested in fighting for the government, at all, so I vote anything to do with the war down. I really want to play more of a supers world, as in we fight villians, not forign powers as much... but m'eh.

--Matts 23:00, 8 June 2008 (MST)Iraq war II is a better fit timeline-wise. Also I'd prefer if characters weren't roped in by the government but by personal connections to the situation (i.e., BrimStone calling Viho as opposed to the US military).

--Brandon 00:09, 9 June 2008 (MST) I agree that I'm not so interesting in the government connection. But, that being said, I don't really see this story - as it's written so far - being too much of a government connection. Stone is interested in stopping Elemental because he realizes that he had a hand in unleashing him. The war is just the way that he hears about Elemental's rampaging. And it seems like Emir abu-Kaliq isn't really a government agent. He is just profiting by supplying "arms" (and legs, and a torso, and a head) to the Iraqis.

Alternatively, though, Elemental could be rampaging in a non-battlefield context. It might harder to find a motive for abu-Kaliq in such a context, though.

BEN: what if in the confusion of the war, emir uses elemental to pillage a bunch of palaces for artifacts? Elemental accidentally runs into some US military, fucks them up, and the "lunatic ravings" of the survivors lead Brim to say "hmm...this sounds like something that strange golem I dug up could do...oh shit, my bad"

--Edmiao 09:17, 9 June 2008 (MST)mmm.. i like ben's idea there. it disconnects Emir from Iraq and simultaneously disconnects the players from the US government. Thus, it is in the setting of war, but not the war itself. good, good.

Gabe: I don't really have any reason to be in Iraq. I mean if their are supers I'm going to bet some fight in Iraq. It just seems outta place for the kind of game we are going to play. I mean is this going to be a heavly international supers game? Also this story hardly ties anyone together with strong binds as I'm seeing it.

Couldn't we have like Elemental plundering some musem here in the states that just received artifacts from "dig site X"? Or even better a direct attack on Viho's base?


--Matts 15:12, 9 June 2008 (MST)Your character's involvement is entirely up to you. Iraq is the setting for Viho's initial conflict with his villain, Emir abu-Kaliq; you're free to either tie your character into this prologue (which takes place several years before june 2008, when the game starts officially ) or to establish a tie to the group in a different manner. I imagine that the iraq prologue wouldn't make a lot of sense for oro, since he'd be like 14 at the time of the invasion.