Werewolf

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Werewolf Characters

--Matts 21:59, 2 January 2008 (MST)I'll probably play a Bone Gnawer Ahroun with a propensity for vigilante street justice.


--Dieter the Bold 15:19, 31 December 2007 (MST) No, definitely not vampires. I'm fine with some kind of support character. Depending on the characters made I'd probably be a fixer of some kind, either Faceman, B.A. or Murdoch. I'm totally fine with being a combat wuss and getting pushed around some, even if I am a combat-oriented character.

Personalities:

>>Freedom Rogue:<< Likeable Jack-Sparrow kind of personality who just wants to get along with everyone. Doesn't consider anyone his enemy. Just groups that misunderstand his intentions. High Occult skill (but with no powers), he's quite familiar with the mystical world and very broad-minded.

>>Freedom Fighter:<< You can never take, MY FREEDOM!!!!!!!! New to the mystical world and therefore somewhat narrow-minded, he considers it to be "Man's Age", and all the freaks should go back to the old times they came from. That being said, there is quite a bit of cognitive dissonance between freedom for all and "relics of ancient times should stay in ancient times", so while he does have his prejudices, the Fighter is pragmatic and works to stay allied with those mystical forces he knows to be the best bet for a human future.

>>The Crazy:<< He's got more Occult power than is good for him. No, seriously. He dabbled too much without enough precautions and now he can't forget what he's seen and still sees. Needs help to protect himself from the forces he's perturbed.

>>The Man:<< Works for a large corporation that's surprisingly saavy to all the nasty mojo swirling around the world. And thinks it can manipulate such events to its benefit. He's identified the Pack as a possible tool to further the interests of his employer and constantly schemes on how best to spin things to their most ideal. Not out to enslave or dominate the pack, he just doesn't see why the Pack's interests can't coincide with the corp's on a frequent basis.

--Gdaze-- Alright Dieter, plan on any of those 3 except "The Man". I see too many potential problems with this one.


--Edmiao 00:12, 3 January 2008 (MST)I read the wikipedia and have no real opinion on what to play. Gabe, if you have something that you would like me to play, i'll do that.

--Gdaze-- Sounds good Matt. If Matt is going to be an Arhoun others should try to pick a differect aspect to play as. I think a Ragabash will greately help the group. And Ed... hmmm. While I can suggest what "class" to play as, I really think the tribe selection should be up to you. I would advise against Shadow Lords... in fact I may just not allow them altogether... but eh, if someone really wanted to. I guess we can go over it a bit this Friday.

--Dieter the Bold 12:58, 3 January 2008 (MST) I'm thinking either the Freedom Fighter or Jack Sparrow. I can't decide if I want to be laid back and unflappable or barely constrained racism.

--Gdaze-- Either sounds good. But as a human who isn't a werewolf you won't be as decetable as other werewolf might. The one problem I see is that if your barely constrained racism mouths off to a werewolf not in the pack, you'll be rolling up a new character in all likelyhood. Occult knowledge of any kinda will be very useful. I guess I'm saying the Jack Sparrow like guy will work well but if you want to do the other one that is fine too. I'd just perfer we don't have a repeat of cyberpunk or examplers, IE your guy has no interest in anything first adventure onward.

Also just had a funny thought, seeing a human who never is really insulted with a pack of creatures who can take the slightest offense way too personal could be great fun.

Also Dieter for your guy I'm gonna make up a list of a few "specials". Not powers per-say, but just something that sets you apart. If that is okay with you of course.

--Gdaze-- Alright, so I don't like to say what people should and should not play. But I think you'll find it useful if at least one perosn is the Wizard like class and another the Rogue like class, however, Dieter may fill that roll in. Also Ed if you really can't come up with a Tribe I'll suggest either Glass Walkers - if you don't mind being techy, or if you want to be more sneaky and spirit-like I suggest either a Uktena or Silent Strider, both as lupin bor

--Matts 18:17, 3 January 2008 (MST)What exactly does being a Metis entail? I know there's like a guaranteed deformity and social stigma, but what else? I have this thought that my character could have grown up in some Bone Gnawer abandoned subway station caern and been a local bogeyman.