Talk:Werewolf Character Guidelines

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Revision as of 11:30, 14 January 2008 by 216.64.164.103 (Talk)

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--Matts 16:39, 11 January 2008 (MST)Hey gabe can we take merits and flaws? I took 4 points of flaws so that I could have a few dots in subterfuge.

Gabe: Actually yeah, but see I don't have any player books, for any of the whitewolf systems so I don't know them. But yeah you can take them. I think four points is a good amount of flaws. I may reassign flaws though, not all, just a few.


BEN: the books usually allow up to 7 points in flaws, which would give you 22 freebies. I have the vampire players guide, although I don't think its here in seattle. YOu can find descriptions for most of the merits/flaws in random places online.

--Matts 18:11, 11 January 2008 (MST)I have the werewolf player's guide, first crappy edition. I'll bring it tonight, and we've also got the mage player's guide at ben's house.

--Edmiao 12:59, 13 January 2008 (MST)you left your players guide at bens, and i borrowed it.

--Edmiao 23:14, 13 January 2008 (MST) Gabe, questions: we can take 7 points of flaws, which add 7 freebie points? do i remember right that you can only spend your abilities up to 3 dots with the alloted points, and to get to 4 dots you need to use freebie points?

BEN: according to the 2nd edition rules, that's correct, I think.

GABE: Yup, anything above 3 dots for abilities you need to use freebie points. One thing, if I find that you've taken too many disadvantages as to make your character too burdersome I will nix some of your disadvantages. Just something to keep in mind!