Aetan Finn

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History

Upon the birth of a famous scion of the Cimon line, a gift was left by the fey. This gift was far from auspicous; it was a huge, ugly baby, like some blue-skinned half-bouan.

Rather than deal with such a brute in the royal household, the family consigned the child to the care of a remote (or the city's?) toll-keeper, and when the old man died Aetan took up his role.

Racial Maxima

STR 30
PRE 23
DEX 18

PD (human max + 5)
STUN (human max + 5)

Character Sheet

Characteristics

Aetan Finn
Val Char Cost Roll Notes
25 STR 15 14- HTH Damage 5d6 END [5]
8 DEX -6 11- OCV: 3/DCV: 3
17 CON 14 12-
16 BODY 12 12-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
4 COM -3 10-
5 PD 0 Total: 5 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
3 SPD 12 Phases: 4, 8, 12
8 REC 0
34 END 0
38 STUN 0

Total Characteristics Cost: 53

Skills

(2) KS: Bridges 11-
(2) WF: Axes, Maces, Hammers, and Picks; Two Handed Weapons

Total Skills Cost: 4

Powers/Equipment

(8) Great Club: Hand To Hand Attack 6d6 (30 Active Poits), OAF(-1), Hand to Hand Attack(-1), Required Hands 2-Handed(-1/2), STR Min 15(-3/4), Real Weapon(-1/4)
Notes: Aetan has collected a nearby fallen tree and uses it to inimidate, and if need be, maul his opponents.

(5) Magesight

(5) Bag of Shit

Total Powers Cost: 18

Disadvantages

10 Distinctive Features - Blue Skin(Concealable, Noticed)
15 Hunted, Mysterious Faerie Father (Mo Pow, Harshly Punish)
5 Physical Limitation - Large and Heavy(Infrequently, Slightly)
10 Social Limitation - Gruff and Irritable(Infrequently, Slightly)
10 Enraged: When seriously injured(Uncommon), go 8-, recover 11-

Narrative Evolution

My plan is that Aetan evolves from shut-in (or bridge-in?) into a full role in the world, either as a noble leader or as a hellish berserker.

Characteristic Evolution

Potential abilities for later in the game:

Furious Charge: 15" Running, Only for Move Through(-1/2) only if a full move was made last action(-1), plus +10 STR, linked to Running(-1/4): 20 pts.

alternate version:

Furious Charge: 15" Teleport, must pass through intervening space, only if a full move was made last action(-1) plus AoE Line for up to 35 pts of STR, line must describe movement exactly (-1/2), Side Effects (takes attacks from anyone in area of effect, side effects automatically occur) (-1), 29 pts.


Group Role

There's a few possibilities depending on his progression. At the outset, I see him as the shock troop, as opposed to the traditional tank. He'll be swinging huge two-handed weapons, probably never use a shield, and have little regard for his own safety.

As he progresses, I'll probably give him things like AoE on his strength, levels with sweep, and bonuses to presence attacks, the idea being that he's more crowd control and intimidation than maximum single-target damage. That is, assuming I can get those things to pass muster balance-wise.