Difference between revisions of "Character Concepts"

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Put what you have for your concept here.  Expect that I will have problems/questions/reservations with some of these concepts: it's nothing personal, but I've laid out rules for what "kinds" of characters are acceptable under the "group hook" section, and any character I feel is a risk (even a small risk) to these requirements will be rejected pending appropriate changes.  I'm not going to tell you how you have to change your character, because I don't think its fair of me to do that, but I will try to be specific with what my reservations with the concept are (would people prefer PMs for that, or should I just post it?).  Feel free to post more than one concept.
 
Put what you have for your concept here.  Expect that I will have problems/questions/reservations with some of these concepts: it's nothing personal, but I've laid out rules for what "kinds" of characters are acceptable under the "group hook" section, and any character I feel is a risk (even a small risk) to these requirements will be rejected pending appropriate changes.  I'm not going to tell you how you have to change your character, because I don't think its fair of me to do that, but I will try to be specific with what my reservations with the concept are (would people prefer PMs for that, or should I just post it?).  Feel free to post more than one concept.
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--[[User:Matts|Matts]] 17:50, 16 July 2008 (MST)My concept is of a bruising something-or-other, who in the village is the toll keeper for the village bridge.  Specifically I want him to be socially isolated at the start of the game, with no real place in society, and have him become socialized and find an identity as the game progresses.
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Primary stats are physical, with presence a second (he's big and scary).
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Possible evolutionary directions are big berserker, big warrior-diplomat, big druidy type.

Revision as of 19:50, 16 July 2008

Put what you have for your concept here. Expect that I will have problems/questions/reservations with some of these concepts: it's nothing personal, but I've laid out rules for what "kinds" of characters are acceptable under the "group hook" section, and any character I feel is a risk (even a small risk) to these requirements will be rejected pending appropriate changes. I'm not going to tell you how you have to change your character, because I don't think its fair of me to do that, but I will try to be specific with what my reservations with the concept are (would people prefer PMs for that, or should I just post it?). Feel free to post more than one concept.


--Matts 17:50, 16 July 2008 (MST)My concept is of a bruising something-or-other, who in the village is the toll keeper for the village bridge. Specifically I want him to be socially isolated at the start of the game, with no real place in society, and have him become socialized and find an identity as the game progresses.

Primary stats are physical, with presence a second (he's big and scary).

Possible evolutionary directions are big berserker, big warrior-diplomat, big druidy type.