Current events

From benscondo.wiki-rpg.com
Revision as of 12:26, 4 April 2007 by BenofZongo (Talk | contribs)

Jump to: navigation, search

This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.

Location

Date...........game.........Location
1/5/07......PA............BEN'S
1/12/07......WHFRP............Jason's
1/19/07......WHFRP............Bens
1/26/07......WHFRP..........Jason's (heather is post call, so my place is out)
2/2/07.......Jin Dynasty......Ben's
2/9/07.......Jin Dynasty......Gabe's Bungalow
2/16/07......Jin Dynasty.........Jason's
2/23/07......Nephron One Shot..........ben's
3/2/07.......Toonball and random shit......Ben's
3/9/07.......Jin Dynasty......Gabe's Bungalow
3/16/07......Jin Dynasty......Gabe's house of gaming
3/23/07......Jin Dynasty......Matt's House of Tyranny
3/30/07......Exemplars........Gabe's
4/6/07.......Gemini Character Creation...Ben's Condo
4/13/07......?????????........???????
4/20/07......Exemplars/one shot...?????

Attendance and Food preference

04/06/07

--BenofZongo 13:57, 1 April 2007 (MST)Present. My sister will also be here. Both of us will be having pizza. The pizza will be "on the house" this week: ie I will pay for it. If no one objects, I think I'll get it from Pudge Bros.

--Dieter the Bold 01:47, 2 April 2007 (MST) I'll be there. And I love frakking Pudge Bros. Please count me in.

--Edmiao 08:09, 2 April 2007 (MST) I'll be there and it would be rude to turn down free pizza..... And I'd hate to be rude. .... So I won't be rude....... Which means I'll eat the pizza.

Does somebody want to either give me nate's email (nathansc@u.washington.edu still?) or email nate themselves to see where the fuck that guy is (probably under a table somewhere)?

Ranting an raving

--BenofZongo 02:59, 31 March 2007 (MST)Also, just so it's up here, I will be gone 4/20/07. No, I will not be smokin' the dooby.

--BenofZongo 13:56, 1 April 2007 (MST)Everyone can post potential character concepts, as many as they like, on the gemini characters if they feel like it. Also, if you have an opinion about what sort of missions you want to see the crew engage in, post that to the appropriate talk page as well. If there are secret details you'd like to ask about, you can email them to me.

--Jason 15:58, 2 April 2007 (MST)Again I have probably failed to express my initial point well. In the past games have been an overall success even though they have had weaknesses that can be pinpointed (success in spite of things we can improve). The problem is that we do not try to improve. We point back to the past and say that was ok even though we didnt do x, and then we end up with functionally the same game as before. With this kind of thinking we never progress; we never innovate and move on to an even better level of gaming. Yeah, sure we had fun with previous games. But shouldnt we try to achieve something more? The general consensus is 'No'. Yet that goes against everything I believe.


There are three things that can determine the outcome of an encounter: luck, ingenuity and power. Balance cannot affect either of the first two, only the last. Players cannot count on luck to achieve their goals, so that leaves ingenuity and power. If balanced is enforced, power also should not be the deciding factor. This means if players are to be continually successful they must develop their ingenuity.

--Edmiao 19:36, 2 April 2007 (MST) The reason to go back and try something lesser is to experiment and try something new and wildly different, roll with it and see what happens.

On balnce, I have to agree with Jason's comments here, I like the bit on Ingenuity > Luck or Power. Well crafted. I like balance. If a shotgun was by far the best, the players would be tempted to all use shotguns because we are our characters advocates and we want our characters to rock. It's inherrantly difficult to want your character to fail, although that might be interesting. I think ben has actually tried to craft a different balance into gemini with the rerolls/focus/path vs character points, we'll see how it works out, and have fun on the way.

Still, I think balance is not the real issue. Exemplars is the greatest effort to balance a game so far. but I think you are not inclined to run it because of game external stressors, as you have mentioned.

The Next Step in Exemplars

Shoot the Midget


The Next Step in Gemini

--Dieter the Bold 01:59, 2 April 2007 (MST) Alright gents, since we're going with Gemini, how do we want this Friday to run? Gabe will make it for the Prologue, but can't stay later due to Sakura-con. So, how many times do we want to run the Prologue? Running it at least twice means we can see what everyone is thinking in terms of group set-up and let's us customize the second round. Do we also want to make the ship at the same time and run a quick adventure (rescue the ship)? Anyhoo, just wanted to get some paperwork out of the way.

--Gdaze 14:10, 2 April 2007 (MST) I would perfer we run it once, we have all done it at least once already ya know? So yeah that is my vote. Besides since we get random cards each time, I'd rather not risk loosing a high end card. (Or do we get to keep our character card?)

--BenofZongo 21:50, 2 April 2007 (MST)Nope you draw once. Also, if you check the character creation page, you can automatically take a 7 instead of a redraw.

--Dieter the Bold 00:11, 4 April 2007 (MST) If we want to do just one straight Prologue, then come ready with a range of character concepts in terms of points. Or I recommend requesting beforehand what kind of level you're going for. If you want a high card and someone is fine with a low card, then we can cut down on negotiation involved in trading, second draw and taking an average on Friday.