Players Game Prospectus: Exemplars

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Revision as of 11:56, 22 January 2007 by Matts (Talk | contribs)

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I'd like to mirror matt's thoughts that I'd like to see you run the game you want to run, not the game you perceive people to want to play. I really agreed with all the ideas you put on your User Page, and I think they pretty much sum up a large part of any good gaming experience.

--Edmiao 00:49, 22 January 2007 (MST) I agree, seems that it's important to have all the players excited about a game but the worst person to be bored with a game would be the GM. As to what I would like to see, I'll also "me too" Deiter the Bold in saying increased history or interconnections between player's characters. One other thing that I had thought was interesting was Jason's idea of having a cast of characters, such that each player has an alternate. The main reason I find this appealing is that I have several ideas for different characters. Might be something to phase in gradually, say after a few months someone's alt might show up, few months later another, and the group grows. This of course depends on a group dynamic that operates out of some kind of base. I'm not strongly advocating for this, just a thought.

--Matts 09:56, 22 January 2007 (MST)Personally, I think this particular game has a lot of promise to be more than basic supers. I'd like the world, which seems to me to be somewhat reliant and yet also uneasy about supers, to provide a certain amount of material, and I'd also like it to be totally clear on what that world is, so that we as players can ensure that our characters fit, or come up with changes to make them fit. I'd like us to be as much on the same page about the setting, theme, and feel of the world as possible.