Difference between revisions of "Talk:Game Systems/Mechanics"

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--[[User:Gdaze|Gdaze]] 23:49, 20 July 2008 (MST) So wait, even though weapons are usually bought at zero END, we should buy them with costs END?  This means a Rapier would cost 3 End to use a turn (plus STR) while a short sword would cost 2 End (plus STR).  Which is the same as a Stiletto (it only does 1D3 but has AP, so its active cost is high).  Do we have to buy armor with costs END also then?
 
--[[User:Gdaze|Gdaze]] 23:49, 20 July 2008 (MST) So wait, even though weapons are usually bought at zero END, we should buy them with costs END?  This means a Rapier would cost 3 End to use a turn (plus STR) while a short sword would cost 2 End (plus STR).  Which is the same as a Stiletto (it only does 1D3 but has AP, so its active cost is high).  Do we have to buy armor with costs END also then?
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--[[User:Matts|Matts]] 00:05, 21 July 2008 (MST)Armor, the power, normally doesn't cost END, and if you buy it OIF I don't see why it would.

Revision as of 02:05, 21 July 2008

--Gdaze 23:49, 20 July 2008 (MST) So wait, even though weapons are usually bought at zero END, we should buy them with costs END? This means a Rapier would cost 3 End to use a turn (plus STR) while a short sword would cost 2 End (plus STR). Which is the same as a Stiletto (it only does 1D3 but has AP, so its active cost is high). Do we have to buy armor with costs END also then?

--Matts 00:05, 21 July 2008 (MST)Armor, the power, normally doesn't cost END, and if you buy it OIF I don't see why it would.