Talk:Kingmakers One-Shot

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Revision as of 13:42, 5 October 2009 by Matts (Talk | contribs)

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--Matts 11:42, 5 October 2009 (MST)So, I'd like to hear everyone's opinion on the one-shot.

My own thoughts:

-I thought the setting wasn't well-developed enough; one of the keys of this from my point of view is a meaty setting with a lot going on, that people want to get into. More preparation would have helped, but then again, am I going to build out a whole campaign world for a one-shot?

-It's too bad it was already like 11 by the time we got to the salt thing, because I think there could have been some epic stuff there (Ed's character kicking off the Great Salt Wars or something).

-I liked the broad strokes you guys wanted to work in. The cannibalism touch was just awesome, and will have to go into the history of this world, and I thought the way you guys wrestled the two warring families back together was great.

-Each little mini-quest had its own flavor, which I also enjoyed.

In terms of flow, the beginning lagged a bit, but I feel that's because you guys didn't really have a complete picture of the world. Ideally you guys would have finished the Salt Chronicles and then faced down Ermine Sandis, but that's a bit of a tall order for a one-shot, I think.

What did you guys think?