Talk:Ship Creation

From benscondo.wiki-rpg.com
Revision as of 02:01, 16 March 2007 by BenofZongo (Talk | contribs)

Jump to: navigation, search

--Dieter the Bold 00:52, 16 March 2007 (MDT) At what level of comms do we have subspace connections? Also, for job 24 on Mission Types (Data Mining), do you need a hacking rig to do it (ship creation points), or since it's just sifting, do you only need a regular computer (maybe personal/group loot points put into it), and does the ship's comm level play into this as well?

--BenofZongo 16:44, 13 March 2007 (MDT)Ion cannons = Plasma weapons. EMP's not a bad idea, I'll think about that. also, the pirating/S&R stuff are good ideas, I'll add those. Ion/Plasma works. They do blow shit up: energy contained in a magnetic field that is disrupted when it comes in contact with solid surfaces. I've added EMP weapons: similar equipment will be available for personal weapons.

--BenofZongo 01:01, 16 March 2007 (MDT)At comms of 4 or better you have a subspace connection, albeit a single line (which you need to keep open for comms/sensors while actually flying around). At 6 or better you have bandwidth available for data mining or other applications while in space. You do need a hacking rig for data mining: all the easy stuff that you could get with a regular computer is already gone. You can buy/improve your hacking rig with loot points/personal equipment points: there are several things (repair bay, med bay, etc) that also have this option, it just depends on where you want to draw from.