Talk:Ship Creation

From benscondo.wiki-rpg.com
Revision as of 15:04, 20 March 2007 by BenofZongo (Talk | contribs)

Jump to: navigation, search

--BenofZongo 16:44, 13 March 2007 (MDT)Ion cannons = Plasma weapons. EMP's not a bad idea, I'll think about that. also, the pirating/S&R stuff are good ideas, I'll add those. Ion/Plasma works. They do blow shit up: energy contained in a magnetic field that is disrupted when it comes in contact with solid surfaces. I've added EMP weapons: similar equipment will be available for personal weapons.

--BenofZongo 01:01, 16 March 2007 (MDT)At comms of 4 or better you have a subspace connection, albeit a single line (which you need to keep open for comms/sensors while actually flying around). At 6 or better you have bandwidth available for data mining or other applications while in space. You do need a hacking rig for data mining: all the easy stuff that you could get with a regular computer is already gone. You can buy/improve your hacking rig with loot points/personal equipment points: there are several things (repair bay, med bay, etc) that also have this option, it just depends on where you want to draw from.

--Dieter the Bold 01:06, 16 March 2007 (MDT) What's the affect for ship & crew if we have comms at < 4? I.e., no subspace connection? Are there relay stations around besides actual habitations that transmit basic radio that we could use? What's the general range and ability of basic wireless internet? I mean, we can program probes on Mars from Earth now, so what's the limits on non-subspace communications in Gemini?

--BenofZongo 01:23, 16 March 2007 (MDT)None really, it just takes longer: since the waves have to travel through real-space, there is significantly more lag than for subspace links. This isn't too much of a problem unless you want to do things like Hacking, or you want very, very up to date information.

--Dieter the Bold 15:23, 17 March 2007 (MST) How much cargo space would serious mining equipment take up?

--Matts 12:24, 20 March 2007 (MST)You said "SDC"!!! I'm making a Glitter Boy with Juicer drugs and like 15 physical conditioning skills!!!

--Dieter the Bold 12:48, 20 March 2007 (MST) Bwahahahahaha. Nice Rifts reference, Matt. This is how the actual ship design will work out!! Question for Ben: With ship's extra armor, is that "usable once" mean once per combat, or once it's hit it has to be replaced?

--BenofZongo 13:04, 20 March 2007 (MST)yeah, I was waiting for that. As long as your ship has gymnastics, I'm cool with it. And thanks for the vote of confidence, dieter. If we have time and the desire, I'd actually like to try a slightly more thorough run through of the gemini character/ship creation stuff after Jin finishes on Friday. Also, my sister is coming to gaming april 6th, I think, so I think that would be a fun opportunity to run the Gemini one shot: any objections? As to extra armor: that means once per COMBAT: in general, most of the stuff you use during combat will need to be repaired, refueled, recalibrated, or re-whatever if you want it to work nicely the next time around. Also, note that you don't have to blow all the extra armor dice at once: you can supplement here and there.