Talk:The West That Wasnt - Conflict - Action Points

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--Dieter the Bold (talk) 14:39, 15 April 2020 (CDT) Hand-to-Hand Combat I think you should make things a little concrete. For example, when discussing skills to use, I think you should just come out with Melee or Unarmed. Also remind readers that Advanced Skills test their prerequisite skill, not the Advanced Skill. What about improvised weapons? Like using a revolver as a club/sap. Is that unarmed or armed?

I don't understand what the #(#) means? I couldn't find where that was on the page. Is that the die type / row thing?

The Advantage token is a little confusing. If the character with the highest Advantage at the beginning passes on buying the token, does it continue down the list?

So escaping the Advantage counter is just paying 4 AP to move the counter back to the pool? Gaining the counter during combat can also be done via 1/2 the AP cost in bumps?

For my comprehension, I would process the information better if there was an example of a full combat sequence at the start of the rules, with maybe little footnotes to the specific rules, then go through the actual rules while referring back to the example.