Tristano (di Miragliano)

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Hey Matt!

I've been looking through the WFRP book, and I have a pretty good idea of how I want to make my character. The Student -> Engineer career path seems perfect for what I was thinking. So, can you give me an idea of how many xp/advance/etc. I have to spend, or, really, how you want me to create the character in general? Also, I'd like of sense of what type of equipment I might be able to have. For example, I'd like to have a somewhat fancy firearm (maybe that I made myself), but don't know what an appropriate limit to ask for is. It seems that a repeater is out of the question (whether of the pistol or firearm variety), and the same with a Hochland Long Rifle (just examining by cost, anyways), but what about a normal firearm or pistol? Thanks!

I'll write some more character-building stuff (background, etc.) here as I make it up.

--Matts 13:40, 20 April 2008 (MST)So, I think you get something like 2800 xp total to make your character, but I'd appreciate it if you didn't use that to power all the way out of Engineer; you're free to take a more roundabout career route if you want. Your character starts with the trappings of his second + first career, so if he's got a firearm amongst those things, then you start with a firearm! If he doesn't, well by god I'm the GM, so you start with a firearm! That is to say, a firearm from the book. You can have tricked it out as appropriate.

You can make the character however you'd like, but I'd say that since you've come from Miragliano, you could be a disciple of Leonardo di Miragliano, the famous inventor! It would also give you an opportunity to speak in an out-a-rageous accent if that's the kind of thing you like! Of course, you don't need to have come from Miragliano; almost any background will do.

The group is smugglers, but the goal of the campaign is to sort of launch them into the politics of the Empire, and that is happening apace. If you character has a strong profit motive, that'll be helpful, since Kreutzhofen basically stands, with the right moves by the players, to gain some real importance. But whatever the motive, if your character can ultimately find a place in a group that is moving about politically and criminally, that'd be optimal. But, you don't really need to design him to fit any of those criteria if you don't want.

Anyways, if you want to tell me your ideas for a background, I can suggest things that might be world- or group-appropriate, which you could use if you wanted to.