Difference between revisions of "User:BenofZongo"

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BWWWWAAAHHHHHHHH!!!! NEW GAMES!:
 
BWWWWAAAHHHHHHHH!!!! NEW GAMES!:
  
1.)Like Jason's new fangled Space Opera, but with some variations (inspired by same conversation).  This game would be set in a single star system, cut off (much like in matt's space marine idea) from the rest of known space by some sort of spatial anomaly (meteor storm, whatever).  Because navigation at near light speed depends upon “beacon” type navigation (like in WH40K), the loss of contact to this beacon has made rapid transit through the system very hazardous to all but the most daring and skilled pilots/navigators. However, since most advanced tech was manufactured out of system, a strong pressure has now appeared for the acquisition of precursor artifacts from the outskirts of the system: outskirts that lack the law, order, and etiquette of the more civilized inner planets (see “Firefly”).  The characters would represent one of the above “daring and skilled” crews, out to carve a piece of the fortune to be made for themselves.
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1.)Like Jason's new fangled Space Opera, but with some variations (inspired by same conversation).  This game would be set in a single star system, cut off (much like in matt's space marine idea) from the rest of known space by some sort of spatial anomaly (meteor storm, whatever).  Because navigation at near light speed depends upon “beacon” type navigation (like in WH40K), the loss of contact to this beacon has made rapid transit through the system very hazardous to all but the most daring and skilled pilots/navigators. However, since most advanced tech was manufactured out of system, a strong pressure has now appeared for the acquisition of precursor artifacts from the outskirts of the system: outskirts that lack the law, order, and etiquette of the more civilized inner planets (see “Firefly”).  The characters would represent one of the above “daring and skilled” crews, out to carve a piece of the fortune to be made for themselves. <br>
2.)High Fantasy:  I know that Jason hates this genre, but I wonder if it could be done right.  The answer “probably not”...but that doesn't mean I'm not interested in giving it a shot.  I do not know details of how I would try to pull this off, but the bottom line would be: it's all fair game: dwarves, elves, mages, priests, clerics, rangers, Dragons, gryphons, undead, etc.  Obviously, dramatic tension in this world would have to come from somewhere else than surprise.  I have this sneaking suspicion that this could make for a fun setting though.
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2.)High Fantasy:  I know that Jason hates this genre, but I wonder if it could be done right.  The answer “probably not”...but that doesn't mean I'm not interested in giving it a shot.  I do not know details of how I would try to pull this off, but the bottom line would be: it's all fair game: dwarves, elves, mages, priests, clerics, rangers, Dragons, gryphons, undead, etc.  Obviously, dramatic tension in this world would have to come from somewhere else than surprise.  I have this sneaking suspicion that this could make for a fun setting though.<br>
3.)I've alluded to this before, but I've been working on a system which basically mirrors the “world of darkness” of white wolf.  The major difference with my system is that there are no hard distinctions between mages, werewolves, and vampires, etc: all supernatural creatures just manifest their abilities and their “hunger” as it were, in different forms (read “night watch”, the book, not the movie).  This game world would likely be fairly combat-poor, and the plot would be largely character-background driven, with lots of politicking and intrigue-y stuff.
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3.)I've alluded to this before, but I've been working on a system which basically mirrors the “world of darkness” of white wolf.  The major difference with my system is that there are no hard distinctions between mages, werewolves, and vampires, etc: all supernatural creatures just manifest their abilities and their “hunger” as it were, in different forms (read “night watch”, the book, not the movie).  This game world would likely be fairly combat-poor, and the plot would be largely character-background driven, with lots of politicking and intrigue-y stuff.<br>
Other more intrigue heavy [[game]]
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My Current Characters:
 
My Current Characters:

Revision as of 03:34, 21 January 2007

My Games:

Iliadic

Champions

cyberpunk

Post Apocalypse

BWWWWAAAHHHHHHHH!!!! GAMES!:

Post Apocalyptic Fantasy

City of Tears

BWWWWAAAHHHHHHHH!!!! NEW GAMES!:

1.)Like Jason's new fangled Space Opera, but with some variations (inspired by same conversation). This game would be set in a single star system, cut off (much like in matt's space marine idea) from the rest of known space by some sort of spatial anomaly (meteor storm, whatever). Because navigation at near light speed depends upon “beacon” type navigation (like in WH40K), the loss of contact to this beacon has made rapid transit through the system very hazardous to all but the most daring and skilled pilots/navigators. However, since most advanced tech was manufactured out of system, a strong pressure has now appeared for the acquisition of precursor artifacts from the outskirts of the system: outskirts that lack the law, order, and etiquette of the more civilized inner planets (see “Firefly”). The characters would represent one of the above “daring and skilled” crews, out to carve a piece of the fortune to be made for themselves.
2.)High Fantasy: I know that Jason hates this genre, but I wonder if it could be done right. The answer “probably not”...but that doesn't mean I'm not interested in giving it a shot. I do not know details of how I would try to pull this off, but the bottom line would be: it's all fair game: dwarves, elves, mages, priests, clerics, rangers, Dragons, gryphons, undead, etc. Obviously, dramatic tension in this world would have to come from somewhere else than surprise. I have this sneaking suspicion that this could make for a fun setting though.
3.)I've alluded to this before, but I've been working on a system which basically mirrors the “world of darkness” of white wolf. The major difference with my system is that there are no hard distinctions between mages, werewolves, and vampires, etc: all supernatural creatures just manifest their abilities and their “hunger” as it were, in different forms (read “night watch”, the book, not the movie). This game world would likely be fairly combat-poor, and the plot would be largely character-background driven, with lots of politicking and intrigue-y stuff.

My Current Characters:

Garcon

Alistair Kincaid

Shockwave

Anjou


My past characters:

Hrulfgarr Ericksonn

Agent X