Dark magic is the realm of magic practiced by chaotic sorcerers and demons. It is a complete path like any other lore, though it is neither arcane nor divine. Unless you have specific knowledge of chaos and its ways or a reasonable level of magical knowledge this page is off limits.
Petty Magic
|
Difficulty |
Time |
Components |
Description
|
Befuddle |
Queen |
Action |
A bud of a black lotus (+1) |
Touch causes a victim to become drowsy and giggly for a few minutes.
|
Blessing of the Master |
Queen |
Action |
Pint of childs blood (+1) |
Increase the die type of any one characteristic by two for a number of minutes equal to Casting.
|
Burn |
Queen |
Action |
Ash from a spent torch (+1) |
Create a spark which flies from your hand to where you would like.
|
Curse |
King |
Action+ |
A fingernail of the victim (+1) |
Intended victim is cursed.
|
Eyes of Clarity |
King |
Action |
The eye of a man hanged for three days. (+1) |
Your eyes glow green and grant Night Vision.
|
Spew |
Queen |
Action |
Thimble of troll vomit (+1) |
Compel a target to vomit*.
|
Lesser Magic
|
Difficulty |
Time |
Components |
Description
|
Bind |
Ace |
Action |
A bit of rope (+1) |
Bind an opponents hands as if by an invisible rope. Opposed Spirit vs Strength test to break.
|
Climb |
Ace |
Action |
A dab of glue (+1) |
Add 4 levels to your Climbing skill.
|
Hand of the God |
Pair |
Action+ |
A finger of a priest of Sigmar (+2) |
Add 2 dice to your Spirit for the purposes of resisting mutation.
|
Side-Step |
Pair |
Action |
A grasshopper (+2) |
Teleport up to 10 yards.
|
Suppress Mutation |
Pair |
Action+ |
A healing draught (+2) |
A mutant loses one mutation of your choice for the duration of the spell (1 hour per success and raise)*.
|
Tremor |
Ace |
Action |
A bit of crushed stone (+1) |
The ground shudders violently causing all who fail a difficulty 7 Nimbleness test to fall to the ground.
|
Lore of Chaos
|
Difficulty |
Time |
Components |
Description
|
Boon of Chaos |
Ace |
Action+ |
A chaotic symbol (+1) |
Increase the die type of Nimbleness, Vigor, Spirit or Mien for 1 minute.
|
Burning Blood |
Pair |
Action |
A vial of demon blood (+2) |
Caster spits demon blood at a single target, who is hit by 1 4d8 magic missile per success and raise on a Spirit test.
|
Dark Hand of Destruction |
Pair |
Action+ |
Hand of a hanged man (+2) |
Your hand glows green and becomes a deadly magical weapon. Increase your Strength die type by one and double the number of dice, additionally your hand is treated as a weapon.
|
Lure of Chaos |
Pair |
Action+ |
A defiled holy symbol (+2) |
Control a characters next action.
|
Summon Daemon Pack |
2 Pair |
2 Action+ |
The fresh hearts of six humanoids (+3) |
Summon one lesser daemon for each success and raise on a Spirit test.
|
Summon Lesser Daemon |
Pair |
2 Action+ |
The fresh heart of a humanoid (+2) |
Summon a single lesser daemon.
|
Touch of Chaos |
Pair |
Action |
Horn of a beastman (+2) |
Force a single target to mutate*.
|
Veil of Corruption |
2 Pair |
Action+ |
Blade of a chaos champion (+3) |
Everyone within the large template must make a hard Vigor test or lose one wound to the guts. Retest each round. Those who suffer multiple wounds also mutate.
|
Vision of Torment |
Ace |
Action |
A small mask (+1) |
Stun a single target with a hellish vision, target also must pass an onerous Spirit test or receive an insanity hindrance.
|
Word of Pain |
2 Pair |
Action |
Blood of a demon (+3) |
All of those within the large template except yourself take 5d8 to the head ignoring armor.
|
Lore of Nurgle
Lore of Slaanesh
Lore of Tzeentch