Ship Rules
For now this section is very much in the draft stage. So be warned, warned I say!
A Pirate Game
Shot Options:
Cannons may fire a variety of ammo. However, if you do not have a well trained crew this could have some negative consequences.
Round Shot: Normal Shot. Any crew can use.
Canister Shot, Grapeshot: Breaks into a bunch of smaller shot. Very effective vs. personal. Has a very short effective range.
Chain-Shot: Effective vs. rigging and personal.
Bar Shot: As above but not as useful against infantry.
Langrage: Bags of old junk… desperate times.
Fire Arrows: A thick missile like projectile that has a barbed point wrapped in pitch soaked canvas which goes ablaze when fired. Sets the enemy ship on fire.
Double Shot: Load up two shots at once. Can be very bad if the crew firing it is not trained. Range is lowered to pistol range, but does much more damage (like double).
Exploding Shell: Very hard to come by, and hard to make as well. Useful against forts.
Crew: The crew can level up just like the characters but level up as a group. Exp will be given seperate from the character's personal exp... I think.